Sorry, slight misunderstanding.
Crispened zeds DO move slower than normal zeds, however after a zed has been set on fire, it'll burn and move at normal speed for 10 seconds, THEN move slower.
Obviously this is of lesser use on HoE when zeds will take less time to reach you, and will often reach you before they crispen.
I was hoping that zeds would start to move slower as soon as they're set on fire, with the movement speed smoothly decreasing between normal at unburnt, and the current crispened movement speed.
oooh ok, I understand now. As for slowing down zeds when your setting them on fire, i could see that. Maybe have it start at 5%/10% and increased by 2.5%/2% for every X amount of damage, or after Y seconds. And then just have it cap off at the speed at which crisped zeds move at.
Also, you mentioned about perhaps having a siren's scream cause a nade to explode yet still catching things on fire. I think that wouldnt be to bad, because it wouldnt do any explosive damage, but it would atleast deal fire damage. The only reason why I dont think it owuld be good, is because the husk's fire cannon, has its shots destoryed if it shoots into the sirens field of screams. Other than that, maybe the slight increase in grenades wouldnt be too bad.
Upvote
0