• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

List of Perks/Bonuses

Blue

Active member
May 10, 2009
35
0
Germany
Greetings, fellow specimen shredders!

I have searched across the Killing Floor website and the forums for a list of the perks and what their bonuses are at each level, but I have not found anything. So, with a lot (and I mean a lot, see credits below the list) of help from the community I made one myself.

edit:
gMn took the information found below and made it into a much nicer looking list, which is honestly much easier to read as you do not have to scroll about as much.

It's downloadable either as .pdf from Depositfiles, Filefactory or Zippyshare or as .jpeg from Imageshack.


Berserker

Level 0:
- 10% extra melee damage
- 10% less damage from Bloat Bile
- 10% discount on Chainsaw
- Can't be grabbed by Clots

Level 1:
- 20% extra melee damage
- 5% faster melee attacks
- 15% faster melee movement
- 25% less damage from Bloat Bile
- 5% resistance to all damage
- 20% discount on Chainsaw
- Can't be grabbed by Clots

Requirements:
Deal 25,000 damage with melee weapons.

Level 2:
- 40% extra melee damage
- 10% faster melee attacks
- 15% faster melee movement
- 35% less damage from Bloat Bile
- 10% resistance to all damage
- 30% discount on Chainsaw
- Can't be grabbed by Clots
- Zed-Time can be extended by killing an enemy while in slow motion

Requirements:
Deal 100,000 damage with melee weapons.

Level 3:
- 60% extra melee damage
- 10% faster melee attacks
- 15% faster melee movement
- 50% less damage from Bloat Bile
- 15% resistance to all damage
- 40% discount on Chainsaw
- Can't be grabbed by Clots
- Up to 2 Zed-Time Extensions

Requirements:
Deal 500,000 damage with melee weapons.

Level 4:
- 80% extra melee damage
- 15% faster melee attacks
- 15% faster melee movement
- 65% less damage from Bloat Bile
- 15% resistance to all damage
- 50% discount on Chainsaw
- Can't be grabbed by Clots
- Up to 3 Zed-Time Extensions

Requirements:
Deal 1,500,000 damage with melee weapons.

Level 5:
- 100% extra melee damage
- 20% faster melee attacks
- 15% faster melee movement
- 75% less damage from Bloat Bile
- 20% resistance to all damage
- 60% discount on Chainsaw
- Spawn with a Chainsaw
- Can't be grabbed by Clots
- Up to 4 Zed-Time Extensions

Requirements:
Deal 3,500,000 damage with melee weapons.


Commando

Level 0:
- 5% more damage with Bullpup
- 5% less recoil with Bullpup
- 10% discount on Bullpup
- Can see cloaked Stalkers from 4 meters

Level 1:
- 10% more damage with Bullpup
- 10% less recoil with Bullpup
- 5% faster reload with all weapons
- 20% discount on Bullpup
- Can see cloaked Stalkers from 8m
- Can see enemy health from 4m

Requirements:
Kill 30 stalkers with Bullpup
Deal 25,000 damage with Bullpup

Level 2:
- 20% more damage with Bullpup
- 15% less recoil with Bullpup
- 5% faster reload with all weapons
- 30% discount on Bullpup
- Can see cloaked Stalkers from 10m
- Can see enemy health from 7m

Requirements:
Kill 100 Stalkers with Bullpup.
Deal 100,000 damage with Bullpup.

Level 3:
- 30% more damage with Bullpup
- 20% less recoil with Bullpup
- 10% faster reload with all weapons
- 40% discount on Bullpup
- Can see cloaked Stalkers from 12m
- Can see enemy health from 10m
- Zed-Time can be extended by killing an enemy while in slow motion

Requirements:
Kill 600 Stalkers with Bullpup.
Deal 500,000 damage with Bullpup.

Level 4:
- 40% more damage with Bullpup
- 30% less recoil with Bullpup
- 15% faster reload with all weapons
- 50% discount on Bullpup
- Can see cloaked Stalkers from 14m
- Can see enemy health from 13m
- Up to 2 Zed-Time Extensions

Requirements:
Kill 2000 Stalkers with Bullpup.
Deal 1,500,000 damage with Bullpup.

Level 5:
- 50% more damage with Bullpup
- 30% less recoil with Bullpup
- 20% faster reload with all weapons
- 60% discount on Bullpup|Spawn with a Bullpup
- Can see cloaked Stalkers from 16m
- Can see enemy health from 16m|Up to 3 Zed-Time Extensions

Requirements:
Kill 4,000 Stalkers with Bullpup.
Deal 3,500,000 damage with Bullpup.

Field Medic

Level 0:
- 10% faster Syringe recharge
- 10% more potent medical injections
- 10% less damage from Bloat Bile
- 10% discount on Body Armor

Level 1:
- 25% faster Syringe recharge
- 25% more potent medical injections
- 25% less damage from Bloat Bile
- 10% better Body Armor
- 20% discount on Body Armor

Requirements:
Heal 200 HP on your teammates.

Level 2:
- 50% faster Syringe recharge
- 25% more potent medical injections
- 50% less damage from Bloat Bile
- 5% faster movement speed
- 20% better Body Armor
- 30% discount on Body Armor

Requirements:
Heal 750 HP on your teammates.

Level 3:
- 75% faster Syringe recharge
- 50% more potent medical injections
- 50% less damage from Bloat Bile
- 10% faster movement speed
- 30% better Body Armor
- 40% discount on Body Armor

Requirements:
Heal 4,000 HP on your teammates.

Level 4:
- 100% faster Syringe recharge
- 50% more potent medical injections
- 50% less damage from Bloat Bile
- 20% faster movement speed
- 40% better Body Armor
- 50% discount on Body Armor

Requirements:
Heal 12,000 HP on your teammates.

Level 5:
- 150% faster Syringe recharge
- 50% more potent medical injections
- 75% less damage from Bloat Bile
- 30% faster movement speed
- 50% better Body Armor
- 60% discount on Body Armor
- Spawn with body armor

Requirements:
Heal 25,000 HP on your teammates.

Firebug

Level 0:
- 5% extra Flamethrower damage
- 50% resistance to fire
- 10% discount on the FlameThrower

Level 1:
- 10% extra Flamethrower damage
- 60% resistance to fire
- 20% discout on the Flamethrower

Requirements:
Deal 25,000 damage with the Flamethrower.

Level 2:
- 20% extra Flamethrower damage
- 70% resistance to fire
- 30% discount on the Flamethrower

Requirements:
Deal 100,000 damage with the Flamethrower.

Level 3:
- 30% extra Flamethrower damage
- 80% resistance to fire
- 50% extra Flamethrower range
- Grenades set enemies on fire
- 40% discount on the FlameThrower

Requirements:
Deal 500,000 damage with the Flamethrower.

Level 4:
- 40% extra Flamethrower damage
- 90% resistance to fire
- 50% extra Flamethrower range
- Grenades set enemies on fire
- 50% discount on the FlameThrower

Requirements:
Deal 1,500,000 damage with the Flamethrower.

Level 5:
- 50% extra Flamethrower damage
- 100% resistance to fire
- 100% extra Flamethrower range
- Grenades set enemies on fire
- 60% discount on the FlameThrower
- Spawn with a FlameThrower

Requirements:
Deal 3,500,000 damage with the Flamethrower.


Sharpshooter

Level 0:
- 5% more damage with Handcannon, Rifle, and Crossbow
- 5% extra Headshot damage with all weapons
- 10% discount on Handcannon

Level 1:
- 10% more damage with Handcannon, Rifle, and Crossbow
- 25% less recoil with Handcannon, Rifle, and Crossbow
- 10% faster reload with Handcannon, Rifle, and Crossbow
- 10% extra headshot damage
- 20% discount on Handcannon

Requirements:
Get 30 headshot kills with Handcannon, Rifle or Crossbow.

Level 2:
- 15% more damage with Handcannon, Rifle and Crossbow
- 50% less recoil with Handcannon, Rifle and Crossbow
- 20% faster reload with Handcannon, Rifle and Crossbow
- 20% extra headshot damage
- 30% discount on Handcannon

Requirements:
Get 100 headshot kills with Handcannon, Rifle or Crossbow.

Level 3:
- 20% more damage with Handcannon, Rifle, and Crossbow
- 75% less recoil with Handcannon, Rifle, and Crossbow
- 30% faster reload with Handcannon, Rifle, and Crossbow
- 30% extra headshot damage
- 40% discount on Handcannon

Requirements:
Get 700 headshot kills with Handcannon, Rifle or Crossbow.

Level 4:
- 30% more damage with Handcannon, Rifle, and Crossbow
- 75% less recoil with Handcannon, Rifle, and Crossbow
- 40% faster reload with Handcannon, Rifle, and Crossbow
- 40% extra headshot damage
- 50% discount on Handcannon

Requirements:
Get 2,500 headshot kills with Handcannon, Rifle or Crossbow

Level 5:
- 50% more damage with Handcannon, Rifle, and Crossbow
- 75% less recoil with Handcannon, Rifle, and Crossbow
- 50% faster reload with Handcannon, Rifle, and Crossbow
- 50% extra headshot damage
- 60% discount on Handcannon
- Spawn with Dual Handcannons

Requirements:
Get 5,500 headshot kills with Handcannon, Rifle or Crossbow

Support Specialist

Level 0:
- 10% more damage with Shotguns
- 10% better Shotgun penetration
- 10% faster welding/unwelding
- 10% discount on Shotguns

Level 1:
- 10% more damage with Shotguns
- 20% better Shotgun penetration
- 10% extra Shotgun ammo
- 20% increase in Grenade capacity
- 10% increased carry weight
- 25% faster welding/unwelding
- 20% discount on Shotguns
- 5% more Grenade damage

Requirements:
Weld 2,000 door hitpoints.
Deal 25,000 damage with shotguns.

Level 2:
- 20% more damage with Shotguns
- 40% better Shotgun penetration
- 20% extra Shotgun ammo
- 40% increase in Grenade capacity
- 20% increased carry weight
- 50% faster welding/unwelding
- 30% discount on Shotguns
- 10% more Grenade damage

Requirements:
Weld 7,000 door hitpoints
Deal 100,000 damage with shotguns.

Level 3:
- 30% more damage with Shotguns
- 60% better Shotgun penetration
- 25% extra shotgun ammo
- 20% more damage with Grenades
- 60% increase in grenade capacity
- 25% increased carry weight
- 75% faster welding/unwelding
- 40% discount on Shotguns

Requirements:
Weld 35,000 door hitpoints
Deal 500,000 damage with shotguns.

Level 4:
- 40% more damage with Shotguns
- 80% better Shotgun penetration
- 25% extra shotgun ammo
- 30% more damage with Grenades
- 80% increase in grenade capacity
- 30% increased carry weight
- 100% faster welding/unwelding
- 50% discount on Shotguns

Requirements:
Weld 120,000 door hitpoints
Deal 1,500,000 damage with shotguns.

Level 5:
- 50% more damage with Shotguns
- 100% better Shotgun penetration
- 25% extra shotgun ammo
- 40% more damage with Grenades
- 100% increase in grenade capacity
- 50% increased carry weight
- 150% faster welding/unwelding
- 60% discount on Shotguns
- Spawn with a Shotgun

Requirements:
Weld 250,000 door hitpoints
Deal 3,500,000 damage with shotguns.


Credits

The following people are awesome and helped me complete this list:
Xandor
Villike
Hatredi
Aev
Xeneonic (lazy enough, but essentially provided most of the level information :p)
F6Knight
zenryoku
OTC
Balestar
KniteWulf
 
Last edited:
Berserking level 4:
80% extra melee damage
15% faster melee attacks
15% faster melee movement
65% less damage from bloat bile
15% resistance to all damage
50% discount on chainsaw
can't be grabbed by clots
up to 3 zed-time extensions

damage for a level 4 is 1.5million, for a level 5 is 3.5mill. Will apply to all X damage requirements probbaly
 
Upvote 0
gj villike ppl like you id want to play with :) allthou medic is easier to level than commando commando is like hardest to level BUT you do most damage :)

soon rank 3 will post here what next is so you can insert it in the thread!

Are you insane? You think getting headshot kill is easy? Some things take like 4-5 or more headshots to kill and if your last shot misses/someone else gets it you don't get the headshot kill! Atleast with commando all you have to do is shoot stuff.
 
Last edited:
Upvote 0
Taken from the game (\steam\steamapps\common\killingfloor\system\KFMod.int)

This is a straight copy paste, I'll let OP do the rest, since he wanted to make that list!

[KFVetBerserker]
VeterancyName="Berserker"
Requirements[0]="Deal %x damage with melee weapons"
LevelEffects[0]="10% extra melee damage|10% less damage from Bloat Bile|10% discount on Chainsaw|Can't be grabbed by Clots"
LevelEffects[1]="20% extra melee damage|5% faster melee attacks|15% faster melee movement|25% less damage from Bloat Bile|5% resistance to all damage|20% discount on Chainsaw|Can't be grabbed by Clots"
LevelEffects[2]="40% extra melee damage|10% faster melee attacks|15% faster melee movement|35% less damage from Bloat Bile|10% resistance to all damage|30% discount on Chainsaw|Can't be grabbed by Clots|Zed-Time can be extended by killing an enemy while in slow motion"
LevelEffects[3]="60% extra melee damage|10% faster melee attacks|15% faster melee movement|50% less damage from Bloat Bile|15% resistance to all damage|40% discount on Chainsaw|Can't be grabbed by Clots|Up to 2 Zed-Time Extensions"
LevelEffects[4]="80% extra melee damage|15% faster melee attacks|15% faster melee movement|65% less damage from Bloat Bile|15% resistance to all damage|50% discount on Chainsaw|Can't be grabbed by Clots|Up to 3 Zed-Time Extensions"
LevelEffects[5]="100% extra melee damage|20% faster melee attacks|15% faster melee movement|75% less damage from Bloat Bile|20% resistance to all damage|60% discount on Chainsaw|Spawn with a Chainsaw|Can't be grabbed by Clots|Up to 4 Zed-Time Extensions"

[KFVetCommando]
VeterancyName="Commando"
Requirements[0]="Kill %x stalkers with Bullpup"
Requirements[1]="Deal %x damage with Bullpup"
LevelEffects[0]="5% more damage with Bullpup|5% less recoil with Bullpup|10% discount on Bullpup|Can see cloaked Stalkers from 4 meters"
LevelEffects[1]="10% more damage with Bullpup|10% less recoil with Bullpup|5% faster reload with all weapons|20% discount on Bullpup|Can see cloaked Stalkers from 8m|Can see enemy health from 4m"
LevelEffects[2]="20% more damage with Bullpup|15% less recoil with Bullpup|5% faster reload with all weapons|30% discount on Bullpup|Can see cloaked Stalkers from 10m|Can see enemy health from 7m"
LevelEffects[3]="30% more damage with Bullpup|20% less recoil with Bullpup|10% faster reload with all weapons|40% discount on Bullpup|Can see cloaked Stalkers from 12m|Can see enemy health from 10m|Zed-Time can be extended by killing an enemy while in slow motion"
LevelEffects[4]="40% more damage with Bullpup|30% less recoil with Bullpup|15% faster reload with all weapons|50% discount on Bullpup|Can see cloaked Stalkers from 14m|Can see enemy health from 13m|Up to 2 Zed-Time Extensions"
LevelEffects[5]="50% more damage with Bullpup|30% less recoil with Bullpup|20% faster reload with all weapons|60% discount on Bullpup|Spawn with a Bullpup|Can see cloaked Stalkers from 16m|Can see enemy health from 16m|Up to 3 Zed-Time Extensions"

[KFVetFieldMedic]
VeterancyName="Field Medic"
Requirements[0]="Heal %x HP on your teammates"
LevelEffects[0]="10% faster Syringe recharge|10% more potent medical injections|10% less damage from Bloat Bile|10% discount on Body Armor"
LevelEffects[1]="25% faster Syringe recharge|25% more potent medical injections|25% less damage from Bloat Bile|10% better Body Armor|20% discount on Body Armor"
LevelEffects[2]="50% faster Syringe recharge|25% more potent medical injections|50% less damage from Bloat Bile|5% faster movement speed|20% better Body Armor|30% discount on Body Armor"
LevelEffects[3]="75% faster Syringe recharge|50% more potent medical injections|50% less damage from Bloat Bile|10% faster movement speed|30% better Body Armor|40% discount on Body Armor"
LevelEffects[4]="100% faster Syringe recharge|50% more potent medical injections|50% less damage from Bloat Bile|20% faster movement speed|40% better Body Armor|50% discount on Body Armor"
LevelEffects[5]="150% faster Syringe recharge|50% more potent medical injections|75% less damage from Bloat Bile|30% faster movement speed|50% better Body Armor|60% discount on Body Armor|Spawn with Body Armor"

[KFVetFirebug]
VeterancyName="Firebug"
Requirements[0]="Deal %x damage with the Flamethrower"
LevelEffects[0]="5% extra Flamethrower damage|50% resistance to fire|10% discount on the FlameThrower"
LevelEffects[1]="10% extra Flamethrower damage|60% resistance to fire|20% discount on the FlameThrower"
LevelEffects[2]="20% extra Flamethrower damage|70% resistance to fire|30% discount on the FlameThrower"
LevelEffects[3]="30% extra Flamethrower damage|80% resistance to fire|50% extra Flamethrower range|Grenades set enemies on fire|40% discount on the FlameThrower"
LevelEffects[4]="40% extra Flamethrower damage|90% resistance to fire|50% extra Flamethrower range|Grenades set enemies on fire|50% discount on the FlameThrower"
LevelEffects[5]="50% extra Flamethrower damage|100% resistance to fire|100% extra Flamethrower range|Grenades set enemies on fire|60% discount on the FlameThrower|Spawn with a FlameThrower"

[KFVetSharpshooter]
VeterancyName="Sharpshooter"
Requirements[0]="Get %x headshot kills with Handcannon, Rifle, or Crossbow"
LevelEffects[0]="5% more damage with Handcannon, Rifle, and Crossbow|5% extra Headshot damage with all weapons|10% discount on Handcannon"
LevelEffects[1]="10% more damage with Handcannon, Rifle, and Crossbow|25% less recoil with Handcannon, Rifle, and Crossbow|10% faster reload with Handcannon, Rifle, and Crossbow|10% extra headshot damage|20% discount on Handcannon"
LevelEffects[2]="15% more damage with Handcannon, Rifle, and Crossbow|50% less recoil with Handcannon, Rifle, and Crossbow|20% faster reload with Handcannon, Rifle, and Crossbow|20% extra headshot damage|30% discount on Handcannon"
LevelEffects[3]="20% more damage with Handcannon, Rifle, and Crossbow|75% less recoil with Handcannon, Rifle, and Crossbow|30% faster reload with Handcannon, Rifle, and Crossbow|30% extra headshot damage|40% discount on Handcannon"
LevelEffects[4]="30% more damage with Handcannon, Rifle, and Crossbow|75% less recoil with Handcannon, Rifle, and Crossbow|40% faster reload with Handcannon, Rifle, and Crossbow|40% extra headshot damage|50% discount on Handcannon"
LevelEffects[5]="50% more damage with Handcannon, Rifle, and Crossbow|75% less recoil with Handcannon, Rifle, and Crossbow|50% faster reload with Handcannon, Rifle, and Crossbow|50% extra headshot damage|60% discount on Handcannon|Spawn with Dual Handcannons"

[KFVetSupportSpec]
VeterancyName="Support Specialist"
Requirements[0]="Weld %x door hitpoints"
Requirements[1]="Deal %x damage with shotguns"
LevelEffects[0]="10% more damage with Shotguns|10% better Shotgun penetration|10% faster welding/unwelding|10% discount on Shotguns"
LevelEffects[1]="10% more damage with Shotguns|20% better Shotgun penetration|10% extra shotgun ammo|5% more damage with Grenades|20% increase in grenade capacity|15% increased carry weight|25% faster welding/unwelding|20% discount on Shotguns"
LevelEffects[2]="20% more damage with Shotguns|40% better Shotgun penetration|20% extra shotgun ammo|10% more damage with Grenades|40% increase in grenade capacity|20% increased carry weight|50% faster welding/unwelding|30% discount on Shotguns"
LevelEffects[3]="30% more damage with Shotguns|60% better Shotgun penetration|25% extra shotgun ammo|20% more damage with Grenades|60% increase in grenade capacity|25% increased carry weight|75% faster welding/unwelding|40% discount on Shotguns"
LevelEffects[4]="40% more damage with Shotguns|80% better Shotgun penetration|25% extra shotgun ammo|30% more damage with Grenades|80% increase in grenade capacity|30% increased carry weight|100% faster welding/unwelding|50% discount on Shotguns"
LevelEffects[5]="50% more damage with Shotguns|100% better Shotgun penetration|25% extra shotgun ammo|40% more damage with Grenades|100% increase in grenade capacity|50% increased carry weight|150% faster welding/unwelding|60% discount on Shotguns|Spawn with a Shotgun"

Have fun :p
 
Upvote 0
I should've thought of that, but to be honest, I was just too lazy to search for it. :D

I'm not quite sure what to make of the requirements, though. What's the "x" in "%x" ?

I searched through the KFMod.int a bit more and it's also used in

[KFPlayerController]
PerkFirstLevelUnlockedString="You have unlocked Level 1 of the %x Perk.|To change your active Perk, hit Escape, click Perks, and select a new Perk from the list."
PerkUnlockedString="You have unlocked a new Perk Level:|%x"

So I guess it's just a placeholder for the corresponding perk (-level) ?

edit:
Filled in everything so far. Only the requirements are missing.
 
Last edited:
Upvote 0
That is absolutely correct Blue. Good find though, you guys are pretty smart. You're gonna have to play to get the exact requirements though, as they are not even available to be viewed in the SDK =)
Question: Do you only get the bonuses associated with the perk currently equipped, or do you get the bonuses associated with perk currently equipped and bonuses of other perks minus a level? I think I've noticed quicker Syringe regeneration, reloading etc. when I've had another perk equipped, but I can't be sure.
 
Upvote 0
You only get the bonus' of equipped perk.

Also: zerker and flamer 1-5 =
1 = 25k, 2 = 100k, 3 = 500k, 4 = 1.5mil, 5 = 3.5mil
above also applies to bullpup damage
For headshots in sharpshooter and stalker kills
3 = 600, 4 = 2500, not got to 5 yet
medic is 4k for level 3 noticed that was missing assuming 25k for level 5 could be wrong
 
Upvote 0
I got a question. Do you get a set amount of damage from a clot? For instance, if I'm doing 20% more damage or w/e with a shotgun and say a clot has 100 hp. I kill the clot in one shot, do I get 100 points of damage or 120?

I would love for someome to test this, I've been playing suicidal and 1 shotting most things with an axe for hope of maximum damager pet hit. Cant test myself unless there's a way to display the damage total in a non rounded figure, going from 2.7 to 2.8 million doesn't tell much
 
Upvote 0
I noticed that there are still some requirements missing in the original post so here are some updates.

all the 'get x amount of damage' requirements on perks seem to be the same.
lvl 1 = 25K
lvl 2 = 100K
lvl 3 = 500K
lvl 4 = 1.5M
lvl 5 = 3.5M

There might be extra requirements on some perks like the stalker kills for commando but at least you can complete the damage requirements already :)

As for medic
lvl 1 = 200 heal on teammates
lvl 2 = I think 1000 heal on teammates but not 100% sure
lvl 3 = 4000
lvl 4 = 12000
lvl 5 = don't know. will update later in the afternoon when I reach lvl 4 :)

sharpshooter
lvl 1 = 30 headshots
lvl 2 = 100 headshots

commando
I think lvl 3 = 700 stalker kills with bullpup and 500K dmg but not 100% sure about the stalker kill amount. I ll check when i get home and will confirm here.

support
lvl 4 = weld 120K door hitpoints and do 1.5M damage with shotguns


And a question on the side.
WIth the "spawn with weapon X" that lvl 5 perks seem to give. Does that mean you spawn with that weapon every time after you die or only when you first enter the game on the first spawn you do?
If you spawn with that weapon all the time then the discount for the same weapon seems a bit stupid as soon as you reach lvl 5 ...
Or does the discount also count for the ammo for that specific weapon?
 
Last edited:
Upvote 0
A big thank you@Aev and F6Knight! Updated it with your new information. :)

The amount of kills really seems to be 25/100/500/1,5/3,5. I also updated the Supporter's kill-requirements using that pattern and marked unsure spots with conflicting or unconfirmed information with a (?).

Great thread! :) Very informative

Thanks :D

And a question on the side.
WIth the "spawn with weapon X" that lvl 5 perks seem to give. Does that mean you spawn with that weapon every time after you die or only when you first enter the game on the first spawn you do?
If you spawn with that weapon all the time then the discount for the same weapon seems a bit stupid as soon as you reach lvl 5 ...
Or does the discount also count for the ammo for that specific weapon?

I was wondering about that, too. It can't hurt, though. You could accidently throw it away, give it to someone else, be merry about it ...
 
Last edited:
Upvote 0