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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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The Dark Zone (Q1DM6 ScrN Redux)

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  • The Dark Zone (Q1DM6 ScrN Redux)












    Story
    Who cares about this crap anyway?..
    Horzine possessed Slipgate technology and used it for teleporting into other dimension and built their lab there next to some kind of ancient cave. During the Outbreak specimens made their way though the Slipgate, where they defeated Quake monsters. Shub-Niggurath was eaten by some stinky clots. You and other Survivors accidentally activated Slipgate teleporter and moved into the Quake world. There is no escape! (*cough*cough* because crazy Level Designer put a Blocking Volume between you and the Slipgate) You are trapped inside another dimension for the eternity. But at least you can do what you love the best: fighting the specimens!





    Overview
    This is a remake of one of my favorite Quake 1 maps: DM6 - The Dark Zone. It isn't a complete replica. First, because we are playing zombie survival, not a deathmatch. Second, needed to get rid of teleporters. Third, and the most important, zeds can't do rocket-jumps
    So I ended up with Horzine Lab built next to some ancient cave. Sounds like a nice place to kill some zeds floor, huh?




    Features
    • The map has been shown at E3'2015.
    • Remake of map that was very popular almost 20 years ago.
    • Each area has multiple exits. For example central area ("OctaRoom") has 5 exits and 7 entrances. Camping is hard, but kiting is not easier, because:
    • ZED shortcut paths. While you can run around the area, zeds behind you can just use a shortcut and face you again. Tripwire's teleporting zeds worsens the effect of this feature. But when you are running away from raged Scrake and meet him around a corner, then it doesn't necessary mean that he was teleported. Maybe he used a shortcut.
    • Descent visuals. I tired of ugly custom maps that have flooded this forums. So I spent a lot of time to make my map looking like a modern game not just some kind of Wolfenstein3D-like maze.
    • DOPEFISH LIVES!




    Screenshots
    Spoiler!



    Last edited by poosh; 07-18-2015, 03:23 AM.
    KF-DarkZone released! Check it out...

  • #2
    Congrats on final release. Well done!

    Comment


    • #3
      Dark Zone release party!
      Good job as always PooSH.

      Comment


      • #4
        Wow this map now really looks amazing! I liked the old beta but this one just is awesome!
        You really packed a lot of atmosphere into it and it's also great to play.
        [URL="http://ijccommunity.com/"][IMG]http://forums.tripwireinteractive.com/image.php?u=14329&type=sigpic&dateline=1427106444[/IMG][/URL]

        Comment


        • #5
          Thumps up for this great result. Very dynamic gameplay in an amazing ambience. Moved it directly to the mapcycle. Waiting for your next project poosh

          Comment


          • #6
            Throwing it on my server now...

            Edit: You should capitalize the KF- prefix in the future, as that's what the stock examples do. When I added it to my KFGame ini it screwed things up due to it being lowercase, and only worked once I did capitalize it in the ini anyway.

            Anyway it's in the rotation at 71.82.21.25:7777
            Last edited by headbox; 06-11-2015, 05:20 PM.

            Comment


            • #7
              Originally posted by headbox View Post
              Edit: You should capitalize the KF- prefix in the future, as that's what the stock examples do. When I added it to my KFGame ini it screwed things up due to it being lowercase, and only worked once I did capitalize it in the ini anyway.
              Wut? Just checked the file: its name is "KF-DarkZone.kfm"
              KF-DarkZone released! Check it out...

              Comment


              • #8
                KF-DarkZoneGH
                GrindHouse edition

                Now available on ModDB:
                http://www.moddb.com/games/killing-f.../kf-darkzonegh


                Differences from the original version (KF-DarkZone):
                • Dynamic Torch Lights. Torches now can be extinguished by Siren Scream or explosions. But you can light them up again with fire or bullets. You may ask Husk to "help" you as well. I'm not sure if fired 9mm bullet is hot enough to set torch on fire in real life. But game requires that for balance purposes.
                • Enhanced textures and lighting of multiple areas.
                • Removed references to other games. All but Dopefish! But I hope that Dopefish reference shouldn't cause any copyright issues.
                • Added new cell door on upper floor. Adjusted door health (strength). Cell doors now are weaker, but you can shoot throug hthem. Horzine Lab doors made stronger.
                • Dosh bling!

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