Hello,
I am near completion on this map I've been working on and I have some questions regarding Baking and other SDK functions.
First, I am using some CHR_materials on certain static meshes and they don't bake properly. Here are a few examples
https://imgur.com/a/yO10A
There are many more littered around the map behaving the same way. A lot render and bake, while the majority don't. Is there any particular reason why?
Are there any post answering this and what can I do to help with this problem?
It seems everytime I bake, different objects bake each time. Almost all lights were not rendered, then a few, and now a lot more. But some other de-rendered too (I'm using other CHR_mats too that baked initially but now don't show up). Any rules to baking of what to do and what not to do?
Second, I've had a lot of what i call, "paranormal" activity on my map. Like invisible walls that would block areas for no reason. No matter what I did, i could never find out what was causing it. Then, it suddenly vanished, as if it never existed, giving me these headaches of wasted time and unsolved mysteries.
Lately, I have this "volume" of some sort that makes collision with weapons. It seems to have a slope, higher in some areas, smaller on others (maybe the top of a giant sphere?) I can shoot through it fine, but it stops thrown weapons
https://imgur.com/a/atDdn
This "volume" makes weapons stay in mid air as if it landed on something. That area never used to have that problem and I can't seem to find anything that is causing it.
Does anyone know what this is or why it is happening?
Lastly, I have some general questions about SDK.
Does precomputed visibility have to be rebuilt every single time I rebuild lighting? It takes a looong time to rebuild PCV for me. What does the "incremental build" option do?
Any way to optimize cpu/gpu on maps? I notice I get a massive lag spike at the start of the map, probably from loading certain static meshes and BSP. After that spike, it plays fine, but that makes me worried about possible performance issues with 6 players. Would it be fine? Are the Benchmark sequences that TW does on their maps for this reason? Is it worth doing?
I am adding custom music to the map (the music for kf1). I got the music working partially. It switches between waves and everything. Its just loud as hell. I can't change the volume ingame probably because the wem files and soundbanks I made arent directly being called by the actual KF2 Wwise soundbanks and set the volumes to "ingame" global state (or maybe something like that). Is there anyone that knows how to access that? Or any posts about making custom music on maps?(not replacing music)
Also, public opinion, I was debating if I should add music to the dance areas to possibly incentivize people to hold out in those deathtraps(but hey, might be easier in this game compared to kf1). Certain sections would play certain music genes by interacting with the turntables. Is it not worth doing at all, or maybe release a version of the map with the music? Its a Bedlam remake. I already have the ideas for the tracks, most of which is copyrighted music. Yay or Nay?
If anyone could reply with help or suggestions, that would be much appreciated. Thank you!
I am near completion on this map I've been working on and I have some questions regarding Baking and other SDK functions.
First, I am using some CHR_materials on certain static meshes and they don't bake properly. Here are a few examples
https://imgur.com/a/yO10A
There are many more littered around the map behaving the same way. A lot render and bake, while the majority don't. Is there any particular reason why?
Are there any post answering this and what can I do to help with this problem?
It seems everytime I bake, different objects bake each time. Almost all lights were not rendered, then a few, and now a lot more. But some other de-rendered too (I'm using other CHR_mats too that baked initially but now don't show up). Any rules to baking of what to do and what not to do?
Second, I've had a lot of what i call, "paranormal" activity on my map. Like invisible walls that would block areas for no reason. No matter what I did, i could never find out what was causing it. Then, it suddenly vanished, as if it never existed, giving me these headaches of wasted time and unsolved mysteries.
Lately, I have this "volume" of some sort that makes collision with weapons. It seems to have a slope, higher in some areas, smaller on others (maybe the top of a giant sphere?) I can shoot through it fine, but it stops thrown weapons
https://imgur.com/a/atDdn
This "volume" makes weapons stay in mid air as if it landed on something. That area never used to have that problem and I can't seem to find anything that is causing it.
Does anyone know what this is or why it is happening?
Lastly, I have some general questions about SDK.
Does precomputed visibility have to be rebuilt every single time I rebuild lighting? It takes a looong time to rebuild PCV for me. What does the "incremental build" option do?
Any way to optimize cpu/gpu on maps? I notice I get a massive lag spike at the start of the map, probably from loading certain static meshes and BSP. After that spike, it plays fine, but that makes me worried about possible performance issues with 6 players. Would it be fine? Are the Benchmark sequences that TW does on their maps for this reason? Is it worth doing?
I am adding custom music to the map (the music for kf1). I got the music working partially. It switches between waves and everything. Its just loud as hell. I can't change the volume ingame probably because the wem files and soundbanks I made arent directly being called by the actual KF2 Wwise soundbanks and set the volumes to "ingame" global state (or maybe something like that). Is there anyone that knows how to access that? Or any posts about making custom music on maps?(not replacing music)
Also, public opinion, I was debating if I should add music to the dance areas to possibly incentivize people to hold out in those deathtraps(but hey, might be easier in this game compared to kf1). Certain sections would play certain music genes by interacting with the turntables. Is it not worth doing at all, or maybe release a version of the map with the music? Its a Bedlam remake. I already have the ideas for the tracks, most of which is copyrighted music. Yay or Nay?
If anyone could reply with help or suggestions, that would be much appreciated. Thank you!