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Seanchaoz
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  • I know Domingothegamer already sent you a message on Discord but I thought I’d send you one on here as well.
    So if you’re interested I created a dedicated KF2 modding server and most of the active modders as well as a few devs are a part of it.
    You also don’t have loads of people spamming the chat asking for help all the time asking for help. XD

    If you want to join here’s a link to the Discord server.
    https://discord.gg/rzNpaD3
    Hi, I have seen your video on the materials combined to improve the effect of blood and that it was not rarer to change the same blood salpicon material, by the time I have tried in an area and it seems to work, the question is whether this in The wall is also necessary.

    It is possible that you comment on the video, the problem is that I do not know English and I can only notice what you do and the result or if it is text translate it with google or similar.

    regards
    manolito
    manolito
    Hi, I'm doing the little bit of shuffling the materials, but at the moment of working with the walls I have a problem that I do not know how to solve, it's with the satatic mesh editor, with uv channels, when selecting 2 and giving it To apply, the wall goes from being pink squares in the view of density to vertical gratings, then the blood splatter on the wall also comes out in fine vertical gratings, I wanted to put a screen shot but I can not find where to do it, so in The post of my map will put it and in this way if it is solved it will be available for the others.

    regards
    Seanchaoz
    Seanchaoz
    Hmm, when building splatter and UV channels make sure the mesh is facing the right way in the view window. You always want to turn it so that it faces outwards and is not at an angle. The UV and splattermaps get built based on how the mesh is rotated.
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