I'm brand new to the UE3 SDK and have been trying to make a map. I imported a really complex static mesh and enabled per-poly collision. Everything's working pretty good except that dead zeds and thrown weapons fall right through the floor of the mesh. Is there a fix for this besides making blocking volumes everywhere, because my mesh is way too complex for that (it's an entire building exported to an FBX).
I have seen a few maps that have solved this issue, like the Mario 64 Remastered. I was trying to figure out how they did it but no success. It appears to be something in the actual FBX file itself and not some setting in the engine, but idk what.
I have seen a few maps that have solved this issue, like the Mario 64 Remastered. I was trying to figure out how they did it but no success. It appears to be something in the actual FBX file itself and not some setting in the engine, but idk what.