Hello all,
I've been happily making progress on my first map when suddenly for the past couple of days the SDK continually crashes on me after loading my map.
My boyfriend is able to load the map on his machine which is also running windows 10, the only difference is he runs Nvidia GTX 970 SC and has an older i7 2600, I'm running an i5 3500.
I've tried the following troubleshooting steps:
Uninstalled KF2 & SDK; deleted all files, then reinstalled.
Used Microsoft .NET clean up tool and reinstalled latest version of .NET framework.
Gave Steam and both KF Editor and KF2 Game executables full permissions to my machine.
Uninstalled and Reinstalled Nvidia PhysX (even though I run an AMD GPU).
Uninstalled and Reinstalled AMD drivers for my R9 280X.
*Note* In between each uninstall and reinstall step I ran CCleaner and cleared out the registry errors as well as rebooted the machine.
The log files show the following error:
Log: Log file open, 06/04/17 11:13:58
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::LoadFile associated file: ..\..\KFGame\Config\KFBenchmarking.ini
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10897
Init: Epic Internal: 0
Init: Compiled (64-bit): Mar 22 2017 15:35:27
Init: Changelist: 1532151
Init: Command line: editor -useunpublished
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\
[0000.15] Init: Computer: DESKTOP-FP52KOI
[0000.15] Init: User: jenni
[0000.15] Init: CPU Page size=4096, Processors=4
[0000.15] Init: High frequency timer resolution =3.330098 MHz
[0000.15] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.3GB Virtual=131072.0GB
[0000.15] Log: Steam Client API Disabled!
[0000.17] Init: WinSock: I am DESKTOP-FP52KOI (192.168.1.136:0)
[0000.17] Log: [FSocketWin::Bind] Binding to 0.0.0.0:13000
[0000.17] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.17] Init: Object subsystem initialized
[0000.17] Warning: Warning, Unknown language extension . Defaulting to INT
[0003.58] Log: CachePaths() took 3.41 Seconds
[0003.59] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0003.59] Log: SystemSettings based on: SystemSettings
[0003.60] Log: Found D3D11 adapter 0: AMD Radeon R9 200 Series
[0003.60] Log: Adapter has 3053MB of dedicated video memory, 0MB of dedicated system memory, and 8164MB of shared system memory
[0003.60] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0003.60] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8164MB of shared system memory
[0003.60] Log: Shader platform (RHI): PC-D3D-SM5
[0003.67] Log: PhysXLevel : 0
[0016.92] Log: 236762 objects as part of root set at end of initial load.
[0016.92] Log: 0 out of 0 bytes used by permanent object pool.
[0016.92] Log: Initializing Engine...
[0016.97] Log: Encountered missing default brush - spawning new one
[0017.00] Log: Can't find edit package 'OnlineSubsystemNP'
[0017.10] Log: Wwise(R) SDK Version 2015.1.8 Build 5618. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0017.27] Log: Initializing Engine Completed
[0017.27] Log: >>>>>>>>>>>>>> Initial startup: 17.27s <<<<<<<<<<<<<<<
[0017.34] Cmd: MODE MAPEXT=kfm
[0018.81] Log: Asset Database errors: Unable to either open the checkpoint file for reading or load it's contents from disk.
Checkpoint file name: ..\..\KFGame\Content\GameAssetDatabase.checkpoint
Exception details:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\Content\GameAssetDatabase.checkpoint'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at FGameAssetDatabase.LoadCheckpointFile(FGameAssetDatabase* , ValueType& OutCheckpointFileTimeStamp)
[0144.60] Warning: Failed to load 'Class BaseAI.BTTemplate': Failed to find object 'Class BaseAI.BTTemplate'
[0144.60] Warning: Failed to load 'Class BaseAI.ETQTemplate': Failed to find object 'Class BaseAI.ETQTemplate'
[0147.24] Log: Found D3D11 adapter 0: AMD Radeon R9 200 Series
[0147.24] Log: Adapter has 3053MB of dedicated video memory, 0MB of dedicated system memory, and 8164MB of shared system memory
[0147.24] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0147.24] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8164MB of shared system memory
[0149.33] Log: AMD driver version: , build version: 16.40.2311-160916a-307259E
[0149.33] Log: Detected 1 Crossfire CPUs for rendering
[0149.67] Log: TIMER ALL OF INIT : [145.990635]
[0154.18] Cmd: MAP LOAD FILE="C:\Users\jenni\Desktop\KF-Milledgeville.kfm" TEMPLATE=0
[0154.28] Log: Encountered missing default brush - spawning new one
[0154.91] Log: -- Checking Building LODs
[0154.94] Log: Finished looking for orphan Actors (0.013 secs)
[0154.96] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0178.50] Log: === Critical error: ===
Fatal error!
Address = 0x32f29e08 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0x272b8e7a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x272b8caa (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xc8b788b2 (filename not found)
Address = 0x9c635310 (filename not found)
Address = 0x9c6353f0 (filename not found)
Address = 0x9954ac44 (filename not found)
Address = 0x65 (filename not found)
Address = 0x9b9fd1f8 (filename not found)
Address = 0xc8b76777 (filename not found)
Address = 0x9b9fd1f8 (filename not found)
System.Windows.Automation.ElementNotAvailableException error in PresentationFramework:
Element does not exist or it is virtualized; use VirtualizedItem Pattern if it is supported.
I've been happily making progress on my first map when suddenly for the past couple of days the SDK continually crashes on me after loading my map.
My boyfriend is able to load the map on his machine which is also running windows 10, the only difference is he runs Nvidia GTX 970 SC and has an older i7 2600, I'm running an i5 3500.
I've tried the following troubleshooting steps:
Uninstalled KF2 & SDK; deleted all files, then reinstalled.
Used Microsoft .NET clean up tool and reinstalled latest version of .NET framework.
Gave Steam and both KF Editor and KF2 Game executables full permissions to my machine.
Uninstalled and Reinstalled Nvidia PhysX (even though I run an AMD GPU).
Uninstalled and Reinstalled AMD drivers for my R9 280X.
*Note* In between each uninstall and reinstall step I ran CCleaner and cleared out the registry errors as well as rebooted the machine.
The log files show the following error:
Log: Log file open, 06/04/17 11:13:58
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::LoadFile associated file: ..\..\KFGame\Config\KFBenchmarking.ini
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10897
Init: Epic Internal: 0
Init: Compiled (64-bit): Mar 22 2017 15:35:27
Init: Changelist: 1532151
Init: Command line: editor -useunpublished
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\
[0000.15] Init: Computer: DESKTOP-FP52KOI
[0000.15] Init: User: jenni
[0000.15] Init: CPU Page size=4096, Processors=4
[0000.15] Init: High frequency timer resolution =3.330098 MHz
[0000.15] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.3GB Virtual=131072.0GB
[0000.15] Log: Steam Client API Disabled!
[0000.17] Init: WinSock: I am DESKTOP-FP52KOI (192.168.1.136:0)
[0000.17] Log: [FSocketWin::Bind] Binding to 0.0.0.0:13000
[0000.17] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.17] Init: Object subsystem initialized
[0000.17] Warning: Warning, Unknown language extension . Defaulting to INT
[0003.58] Log: CachePaths() took 3.41 Seconds
[0003.59] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0003.59] Log: SystemSettings based on: SystemSettings
[0003.60] Log: Found D3D11 adapter 0: AMD Radeon R9 200 Series
[0003.60] Log: Adapter has 3053MB of dedicated video memory, 0MB of dedicated system memory, and 8164MB of shared system memory
[0003.60] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0003.60] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8164MB of shared system memory
[0003.60] Log: Shader platform (RHI): PC-D3D-SM5
[0003.67] Log: PhysXLevel : 0
[0016.92] Log: 236762 objects as part of root set at end of initial load.
[0016.92] Log: 0 out of 0 bytes used by permanent object pool.
[0016.92] Log: Initializing Engine...
[0016.97] Log: Encountered missing default brush - spawning new one
[0017.00] Log: Can't find edit package 'OnlineSubsystemNP'
[0017.10] Log: Wwise(R) SDK Version 2015.1.8 Build 5618. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0017.27] Log: Initializing Engine Completed
[0017.27] Log: >>>>>>>>>>>>>> Initial startup: 17.27s <<<<<<<<<<<<<<<
[0017.34] Cmd: MODE MAPEXT=kfm
[0018.81] Log: Asset Database errors: Unable to either open the checkpoint file for reading or load it's contents from disk.
Checkpoint file name: ..\..\KFGame\Content\GameAssetDatabase.checkpoint
Exception details:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\KFGame\Content\GameAssetDatabase.checkpoint'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at FGameAssetDatabase.LoadCheckpointFile(FGameAssetDatabase* , ValueType& OutCheckpointFileTimeStamp)
[0144.60] Warning: Failed to load 'Class BaseAI.BTTemplate': Failed to find object 'Class BaseAI.BTTemplate'
[0144.60] Warning: Failed to load 'Class BaseAI.ETQTemplate': Failed to find object 'Class BaseAI.ETQTemplate'
[0147.24] Log: Found D3D11 adapter 0: AMD Radeon R9 200 Series
[0147.24] Log: Adapter has 3053MB of dedicated video memory, 0MB of dedicated system memory, and 8164MB of shared system memory
[0147.24] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0147.24] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8164MB of shared system memory
[0149.33] Log: AMD driver version: , build version: 16.40.2311-160916a-307259E
[0149.33] Log: Detected 1 Crossfire CPUs for rendering
[0149.67] Log: TIMER ALL OF INIT : [145.990635]
[0154.18] Cmd: MAP LOAD FILE="C:\Users\jenni\Desktop\KF-Milledgeville.kfm" TEMPLATE=0
[0154.28] Log: Encountered missing default brush - spawning new one
[0154.91] Log: -- Checking Building LODs
[0154.94] Log: Finished looking for orphan Actors (0.013 secs)
[0154.96] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0178.50] Log: === Critical error: ===
Fatal error!
Address = 0x32f29e08 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0x272b8e7a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x272b8caa (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xc8b788b2 (filename not found)
Address = 0x9c635310 (filename not found)
Address = 0x9c6353f0 (filename not found)
Address = 0x9954ac44 (filename not found)
Address = 0x65 (filename not found)
Address = 0x9b9fd1f8 (filename not found)
Address = 0xc8b76777 (filename not found)
Address = 0x9b9fd1f8 (filename not found)
System.Windows.Automation.ElementNotAvailableException error in PresentationFramework:
Element does not exist or it is virtualized; use VirtualizedItem Pattern if it is supported.