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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


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For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
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  • Up to 10 emoticons are allowed in a post
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  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Community Feedback - Balance Survey

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  • Community Feedback - Balance Survey

    Hey Everyone,

    Our design team has put together a survey asking for your input about Killing Floor 2 balance from weapons to perks. Please help us by taking a moment of your time and completing the survey!

    You can find it here: https://tripwireinteractive.com/redirect/KF2Survey/ (or here if for some reason the redirect takes you to the community page)

    Thank you for your time, your efforts here will help us make Killing Floor 2 a better and more balanced game moving ahead!
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Vlad magazine fix inbound! Edit: I forgot to put this in the survey, but I honestly think Vlad should cost a little bit less since zerk and support are just full of 750+ dosh weapons... And the HZ12 just does what the Vlad does but better


    Also I'm glad Tripwire does these surveys, I think as of late the balance has been a lot better or at least going in the right direction.
    Last edited by Coffee009; 07-02-2019, 03:54 PM.
    I like me.

    Comment


    • #3
      I really hope crossbow won't get messed with much, as it's only issue is with inconsistent stun apply onto scrakes....Because Scrake's animation timings have been broken for years. (Especially when you play as zerker and try to parry a scrakes hit, but you get hit way before his chainsaw visually hits you.... And its not lag or high ping related, you can have ping of 22 and still get messed up by that)

      Otherwise the weapon upgrade compensates for the low-ish damage and makes the weapon a solid choice at taking down fleshpound with 3 hits to the head with just crouch skill equipped.

      Now thinking about it... Instead of a crossbow, there should have been double barrel shotgun.
      Since its nerf the weapon just became borderline worthless no matter what you do with it... Costs too much, damage is mediocre, ammo pool is just bad.
      Tbh it needs a revert of its stats as the nerf imo was questionable to begin with.

      Tbh even railgun has a questionable use case, as the muzzle flash is too big and the really strong kick from firing it throws off your aim quite badly.... Tbh even accuracy is arse and using it without additional dmg boosters like stand still, make this weapon a tad too difficult to use.
      Last edited by s5yn3t; 07-03-2019, 04:13 PM.

      Comment


      • #4
        The balance changes so far this year, while all decent and very much needed, have been underwhelming compared to how much they have been hyped up. That being said, new surveys are always fun and are a good way to keep us (or just me) happy.

        @s5yn3t: I agree the crossbow doesn't seem like it belongs on the list. I don't prefer the weapon over an upgraded lever action, but it has its own niche (ammo efficiency and mobility) that it pulls off well.

        Comment


        • #5
          Originally posted by imnrk View Post

          @s5yn3t: I agree the crossbow doesn't seem like it belongs on the list. I don't prefer the weapon over an upgraded lever action, but it has its own niche (ammo efficiency and mobility) that it pulls off well.
          Thats the thing, if you run LAR and crossbow both upgraded to at least 2x (that way you can also use medpistol, or upgrade bow to 3x if you have decent medic) you can just shred everything on your way and also have mobility to survive on your own, and the only dmg skill you will need is crouch because of the extra reload speed.
          Especially when in panic and you have fp coming straight at you, you can just kill fp with 3 headshots quickly before he will hit you while you backpedal. (As long as no one stumbles the bugger and you end up taking the deck)


          Comment


          • #6
            They also need to fix the self damage radius on the m-79, it feels a bit ridiculous and I swear I do more self damage with it then the RPG
            I like me.

            Comment


            • #7
              The survey felt pretty lackluster if i'm honest to myself.

              VLAD has little to no utility on the Berserker and i don't think it can be salvaged. Better to make it purely a Support weapon and have an M1 Garand be the Zerker's T2 ranged weapon

              Regarding the Crossbow, the stats mentioned are NOT the problem but rather the fact that the bolts are so difficult to aim that it's pretty much a melee weapon.

              Hemogoblin, i still think the best course of action would have been to balance around a Medic/Demo cross-perk

              Hollow Point Rounds will always be better than Eat Lead. IMO, i think Eat Lead should at least give +2 penetration.

              Comment


              • #8
                Originally posted by flashn00b View Post
                VLAD has little to no utility on the Berserker and i don't think it can be salvaged. Better to make it purely a Support weapon and have an M1 Garand be the Zerker's T2 ranged weapon
                Personally I think the vlad works extremely well with the vampire skill, and as an anti crawler weapon
                I like me.

                Comment


                • #9
                  Originally posted by Coffee009 View Post

                  Personally I think the vlad works extremely well with the vampire skill, and as an anti crawler weapon
                  Wouldn't a hitscan be a better choice for Vampire? :x

                  Comment


                  • #10
                    Originally posted by flashn00b View Post
                    Regarding the Crossbow, the stats mentioned are NOT the problem but rather the fact that the bolts are so difficult to aim that it's pretty much a melee weapon.
                    Yet you can hit bolts fired from seal squeel no prob that travel 3x slower than crossbow bolts?
                    I'd say you're just out of practice using the crossbow...... while i find hitting harpoons from the seal is much more difficult to aim than crossbow that it's pretty much a melee weapon x)

                    Comment


                    • #11
                      Originally posted by flashn00b View Post

                      Wouldn't a hitscan be a better choice for Vampire? :x
                      How hard is it to aim a shotgun? :3

                      Though I will agree that hitting shots is a pain in the *** on single fire because Zed's love to stumble around at the vicious sight of a pneumatic nail gun
                      I like me.

                      Comment


                      • #12
                        Originally posted by Coffee009 View Post

                        How hard is it to aim a shotgun? :3

                        Though I will agree that hitting shots is a pain in the *** on single fire because Zed's love to stumble around at the vicious sight of a pneumatic nail gun
                        It actually kind of is when the projectiles are relatively slow and the spread is so wide that Tight Choke is a requirement for its use.

                        Comment


                        • #13
                          Originally posted by flashn00b View Post

                          It actually kind of is when the projectiles are relatively slow and the spread is so wide that Tight Choke is a requirement for its use.
                          I don't think the projectiles are really that slow, it might be a visual thing, I feel like at close ranges you shouldnt notice it too much anyways, although I will agree that the 9 mm pistol mode feels weird beyond close range
                          I like me.

                          Comment


                          • #14
                            I appreciate you creating this survey. Overall, the VLAD and Hemoglobin are well-designed weapons which could use some stat tweaks. I think the crossbow is more of a playstyle difference, so tweaking the stats won't change how often it gets used that much.

                            Comment


                            • #15
                              hello then first of all thank you for allowing us to think about the course of the game ... the truth that kiling flower 2 is a survival game, action, and strategy that combines styles of games and roles that each plays with different classes. in particular there are classes that have certain skills that are not recommended to my point of view and we always select a certain skill, the following ones I mention are the ones that I do not see much use for: support: level 25 penetrator. ay that review this skill because in zeds moments it is time to stand out and do something that helps the team or save your own life. This skill does not do much. It would be better to consider a quick recharge ability or infinite ammunition. in the case of Physician: ability 25 zedante this ability is overshadowed by the air agent skill, it suggests a skill that heals yourself 50% your health or shot in real time, or tactical recharge. the level 25 piromano hell; this ability is opaque before piromano, a skill is suggested where the fire surrounds you as it happens with the air agent medical skill, and this I do burn damage, or an explosion that makes the zeds that are close to you push and I proved burn damage. shooter: in this class there are 2 skills that need an adjustment in the case of skill 5 sniper should be assessed this ability and make a readjustment since in later games is left opaque before the other skills, and in the skill 25 command and assassin are very similar one stuns and the other makes 35% more damage will have to assess that there must be a skill that is different in all aspects that allow us to choose more clearly and we want to question which is better, in case of command It is suggested that they put tactical recharge. or shoot 3 times faster and assassin than the shots do 25% of damage and that the shots stun this allows us to save ourselves from a scrake or a flespaud racked with a single shot we could leave him stunned and run or heal us. Well these are some of the classes that I have to consider due to the experience I have been playing. also assess the nail gun, and the crossbow, and rail gun. thank you.

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