Announcement

Collapse
1 of 2 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
2 of 2 < >

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Killing Floor 2 Mapping Contest Winners Announced!

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Killing Floor 2 Mapping Contest Winners Announced!

    Winners Awarded a Total of $50,000 in Prizes

    Tripwire Interactive and Mod DB Join Forces to Support the Modding Community with Awards for the Best Player-made Killing Floor 2 Maps

    
    ROSWELL, Ga. -- June 27, 2019 -- Tripwire Interactive and Mod DB announced today the final round of winners for its Killing Floor 2 New Grounds Mapping Contest, awarding a total of $50,000 dollars in prizes to creators of the best player-made Survival and Non-survival maps for the award-winning, survival horror, co-op shooter, Killing Floor 2.

    As an independent development and publishing studio founded by members who won the 2004 “Make Something Unreal” competition for work on the total conversion mod Red Orchestra: Combined Arms, Tripwire Interactive is excited to continue its support for grassroots game development and the modding scene that helped them get started. Without such support, critically acclaimed titles, like Red Orchestra: Ostfront 41-45, Killing Floor, Killing Floor 2, Killing Floor: Incursion, and Maneater, the upcoming action RPG where you play as a shark, would not be possible. Support for the modding scene also helped Tripwire Interactive expand its role as an independent games publisher for titles such as Chivalry 2, Espire 1: VR Operative, and Road Redemption.
    Taking the opportunity to give back to the community that helped them get started, Tripwire Interactive is proud to highlight the winning maps and creators. Please find below brief summaries about what makes each winning entry special from the judges along with direct links to the official download page for each map, hosted on Mod DB.

    Killing Floor 2 Best Survival Map Winners:

    1st Place Prize: $10,000
    Map: Sanitarium

    Tripwire Interactive Judge Notes: This map showed enormous creativity and clever reuse of existing assets to create a new Cthulu themed experience for the player. There are numerous interactive elements such as traps, attacking tentacles, low gravity zones, and changing weather patterns that really impressed us. We knew we had a strong contender when the judges had a hard time moving on to the next submission during our playtests.

    2nd Place Prize: $6,000
    Map: Carrillon Hamlet

    Tripwire Interactive Judge Notes: This map impressed us with its strong layout and use of assets to convey a unified theme. This map had a strong understanding of gameplay flow which navigated the player into interesting layouts that interweaved across the map.

    3rd Place Prize: $3,500
    Map: Desolation

    Tripwire Interactive Judge Notes: This map had a creative use of lighting and a strong presence across its expansive layout that went from interior and outdoor spaces. Given that it utilized strong themes and assets from Outpost, it was interesting to see the climate flip from frigid to a tropical setting.

    4th Place Prize: $3,000
    Map: Silo Seven

    Tripwire Interactive Judge Notes: Verticality was a strong element of this map as you descend through multiple basement layers of the complex. We also appreciated the use of changing weather elements as a brewing sandstorm approaches over the duration of the match.

    5th Place Prize: $2,500
    Map: Training Grounds

    Tripwire Interactive Judge Notes: This map was an extremely impressive technical showcase for how it constructs the environment for each of the different rooms like the holodeck. It made the small spaces feel much larger with the simulated backdrops.

    Killing Floor 2 Best Non-Survival Map Winners:

    1st Place Prize: $10,000
    Map: Biolapse


    Tripwire Interactive Judge Notes: This map was impressively put together and polished. It showed a strong understanding of what made Biotics Lab fun and interesting and translated that into a totally new and different layout that exhibited a good grasp of gameplay fundamentals.

    2nd Place Prize: $6,000
    Map: Twisted Story

    Tripwire Interactive Judge Notes: This map was loaded with imagination and creativity translating the KF2 formula within a fantasy environment. It made great use of scale within its different hold out environments

    3rd Place Prize: $3,500
    Map: Elysium

    Tripwire Interactive Judge Notes: This map made great use of Endless mode and particularly impressed us with its transformative nature as the waves progressed. Each of the different zones you play across gets reintegrated into the central courtyard which was a pleasant surprise.

    4th Place Prize: $3,000
    Map: District VII

    Tripwire Interactive Judge Notes: District VII was effective in translating the Burning Paris aesthetic into Objective style survival gameplay. It showcased a solid gameplay flow as you progressed through the map to each of the individual zones.

    5th Place Prize: $2,500
    Map: Hospital

    Tripwire Interactive Judge Notes: This map had a unique location not seen in KF2 that was well put together through effective asset reuse. We particularly enjoyed its well-polished interior spaces and gameplay flow through its wave-gated linear track.


    For more information on Killing Floor 2, please visit the official website. To stay up to date on the latest from Tripwire Interactive, please follow the team Facebook, Twitter, Instagram, and YouTube.
    Last edited by Yoshiro; 06-28-2019, 10:32 AM.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Thanks a lot for this opportunity! it means a lot for me and for the modding community.

    Comment


    • #3
      All of my friends absolutely LOVE Sanitarium, so no surprise it got 1st place for Survival. Also glad to see Twisted Story, it was definitely my favorite!

      Comment


      • #4
        Congrats to all the winners but it does beg the question will the consoles ever get to enjoy any of these creations?

        Comment


        • #5
          Carrillion Hamlet, thats a map i haven't played on for a while! wonder, will all these maps make their way into an update? like a mega map update?

          Comment


          • #6
            Most likely a few of them.

            edit: by the way Twisted Story has an issue crashing server. Here is the log last second, never saw this kind of log:

            edit 2: Here is the server log for Twisted Story where it crashes server, look the last second before server crashes (with a 'segmentation fault' error)
            Attached Files
            Last edited by omano; 06-28-2019, 11:41 PM.

            Comment


            • #7
              I sure hope they are included in a map update. We need MORE MAPS please! Great maps to add to the game. Well done authors..... keep it up.

              Comment


              • #8
                Many thanks to the wonderful map creators and Tripwire and ModDb for this contest. Quite a wealth of new maps which will hopefully be officially added and patched into the game

                Comment


                • #9
                  Can halloween this year be Lovecraftian themed?
                  I like me.

                  Comment


                  • #10
                    It's been forever since I posted here. Massive props and kudos to Tripwire Interactive and the winners. Us older players know the value of modding and community created content to the PC platform. It was and is the driver towards true PC gaming. Many PC players today imagine that it is just the Keyboard that is the differentiator. Obviously not so. Tripwire Interactive is the leader in the effort to say away from the zeitgeist of the disposable game. I look forward to purchasing and playing Maneater along with the 3rd generation PC gamer in my family.
                    Too Young To Rock and Drool And Too Old To Bind
                    [COLOR=Red][COLOR=White][B]

                    Comment


                    • #11
                      I sure hope they'll get implemented in the near-future. Either as one big-pack, or (which would be smarter), across multiple updates (2 per update maybe?)

                      This being said, are they available through Steam? It would certainly simplify the download.

                      Oh and, congratulations to everyone who submitted their work of course.

                      Comment


                      • #12
                        Many are on the workshop, and we hope to be able to bring some (if not all) of these awesome maps into the game at some point.
                        Pretty, what do we blow up first? - Myn Donos

                        Comment


                        • #13
                          Originally posted by Yoshiro View Post
                          Many are on the workshop, and we hope to be able to bring some (if not all) of these awesome maps into the game at some point.
                          But Workshop is broke for many of us wanting to use it on our Servers. :-(

                          Comment


                          • #14
                            Originally posted by fwfdf1reman View Post

                            But Workshop is broke for many of us wanting to use it on our Servers. :-(
                            They hotfixed Rising Storm Vietnam but not KF 2, I don't get it.

                            Comment


                            • #15
                              Originally posted by omano View Post

                              They hotfixed Rising Storm Vietnam but not KF 2, I don't get it.
                              The fix is coming in the next KF 2 update.
                              Pretty, what do we blow up first? - Myn Donos

                              Comment

                              Working...
                              X