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Killing Floor 2 Mapping Contest Winners Announced!

Yoshiro

In Soviet Russia, Yoshiro is a cake
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Winners Awarded a Total of $50,000 in Prizes

Tripwire Interactive and Mod DB Join Forces to Support the Modding Community with Awards for the Best Player-made Killing Floor 2 Maps


ROSWELL, Ga. -- June 27, 2019 -- Tripwire Interactive and Mod DB announced today the final round of winners for its Killing Floor 2 New Grounds Mapping Contest, awarding a total of $50,000 dollars in prizes to creators of the best player-made Survival and Non-survival maps for the award-winning, survival horror, co-op shooter, Killing Floor 2.

As an independent development and publishing studio founded by members who won the 2004 "Make Something Unreal" competition for work on the total conversion mod Red Orchestra: Combined Arms, Tripwire Interactive is excited to continue its support for grassroots game development and the modding scene that helped them get started. Without such support, critically acclaimed titles, like Red Orchestra: Ostfront 41-45, Killing Floor, Killing Floor 2, Killing Floor: Incursion, and Maneater, the upcoming action RPG where you play as a shark, would not be possible. Support for the modding scene also helped Tripwire Interactive expand its role as an independent games publisher for titles such as Chivalry 2, Espire 1: VR Operative, and Road Redemption.
Taking the opportunity to give back to the community that helped them get started, Tripwire Interactive is proud to highlight the winning maps and creators. Please find below brief summaries about what makes each winning entry special from the judges along with direct links to the official download page for each map, hosted on Mod DB.

Killing Floor 2 Best Survival Map Winners:

1[SUP]st[/SUP] Place Prize: $10,000
Map: Sanitarium

Tripwire Interactive Judge Notes: This map showed enormous creativity and clever reuse of existing assets to create a new Cthulu themed experience for the player. There are numerous interactive elements such as traps, attacking tentacles, low gravity zones, and changing weather patterns that really impressed us. We knew we had a strong contender when the judges had a hard time moving on to the next submission during our playtests.

2[SUP]nd[/SUP] Place Prize: $6,000
Map: Carrillon Hamlet

Tripwire Interactive Judge Notes: This map impressed us with its strong layout and use of assets to convey a unified theme. This map had a strong understanding of gameplay flow which navigated the player into interesting layouts that interweaved across the map.

3[SUP]rd[/SUP] Place Prize: $3,500
Map: Desolation

Tripwire Interactive Judge Notes: This map had a creative use of lighting and a strong presence across its expansive layout that went from interior and outdoor spaces. Given that it utilized strong themes and assets from Outpost, it was interesting to see the climate flip from frigid to a tropical setting.

4[SUP]th[/SUP] Place Prize: $3,000
Map: Silo Seven

Tripwire Interactive Judge Notes: Verticality was a strong element of this map as you descend through multiple basement layers of the complex. We also appreciated the use of changing weather elements as a brewing sandstorm approaches over the duration of the match.

5[SUP]th[/SUP] Place Prize: $2,500
Map: Training Grounds

Tripwire Interactive Judge Notes: This map was an extremely impressive technical showcase for how it constructs the environment for each of the different rooms like the holodeck. It made the small spaces feel much larger with the simulated backdrops.

Killing Floor 2 Best Non-Survival Map Winners:

1[SUP]st[/SUP] Place Prize: $10,000
Map: Biolapse


Tripwire Interactive Judge Notes: This map was impressively put together and polished. It showed a strong understanding of what made Biotics Lab fun and interesting and translated that into a totally new and different layout that exhibited a good grasp of gameplay fundamentals.

2[SUP]nd[/SUP] Place Prize: $6,000
Map: Twisted Story

Tripwire Interactive Judge Notes: This map was loaded with imagination and creativity translating the KF2 formula within a fantasy environment. It made great use of scale within its different hold out environments

3[SUP]rd[/SUP] Place Prize: $3,500
Map: Elysium

Tripwire Interactive Judge Notes: This map made great use of Endless mode and particularly impressed us with its transformative nature as the waves progressed. Each of the different zones you play across gets reintegrated into the central courtyard which was a pleasant surprise.

4[SUP]th[/SUP] Place Prize: $3,000
Map: District VII

Tripwire Interactive Judge Notes: District VII was effective in translating the Burning Paris aesthetic into Objective style survival gameplay. It showcased a solid gameplay flow as you progressed through the map to each of the individual zones.

5[SUP]th[/SUP] Place Prize: $2,500
Map: Hospital

Tripwire Interactive Judge Notes: This map had a unique location not seen in KF2 that was well put together through effective asset reuse. We particularly enjoyed its well-polished interior spaces and gameplay flow through its wave-gated linear track.


For more information on Killing Floor 2, please visit the official website. To stay up to date on the latest from Tripwire Interactive, please follow the team Facebook, Twitter, Instagram, and YouTube.
 
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LolzMan1325

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Oct 24, 2009
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All of my friends absolutely LOVE Sanitarium, so no surprise it got 1st place for Survival. Also glad to see Twisted Story, it was definitely my favorite!
 

Sarcy

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Congrats to all the winners but it does beg the question will the consoles ever get to enjoy any of these creations?
 

®omano

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Most likely a few of them.

edit: by the way Twisted Story has an issue crashing server. Here is the log last second, never saw this kind of log:

edit 2: Here is the server log for Twisted Story where it crashes server, look the last second before server crashes (with a 'segmentation fault' error)
 

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fwfdf1reman

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Aug 11, 2016
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I sure hope they are included in a map update. We need MORE MAPS please! Great maps to add to the game. Well done authors..... keep it up.
 

Barot8

Member
Feb 4, 2010
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Many thanks to the wonderful map creators and Tripwire and ModDb for this contest. Quite a wealth of new maps which will hopefully be officially added and patched into the game :)
 

ibleedv20

FNG / Fresh Meat
Oct 9, 2010
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It's been forever since I posted here. Massive props and kudos to Tripwire Interactive and the winners. Us older players know the value of modding and community created content to the PC platform. It was and is the driver towards true PC gaming. Many PC players today imagine that it is just the Keyboard that is the differentiator. Obviously not so. Tripwire Interactive is the leader in the effort to say away from the zeitgeist of the disposable game. I look forward to purchasing and playing Maneater along with the 3rd generation PC gamer in my family.
 

Aleflippy

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Sep 18, 2012
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I sure hope they'll get implemented in the near-future. Either as one big-pack, or (which would be smarter), across multiple updates (2 per update maybe?)

This being said, are they available through Steam? It would certainly simplify the download.

Oh and, congratulations to everyone who submitted their work of course.
 

fwfdf1reman

Member
Aug 11, 2016
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Yoshiro;n2333044 said:
Many are on the workshop, and we hope to be able to bring some (if not all) of these awesome maps into the game at some point.
But Workshop is broke for many of us wanting to use it on our Servers. :-(
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
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omano;n2333087 said:
They hotfixed Rising Storm Vietnam but not KF 2, I don't get it.
The fix is coming in the next KF 2 update.
 

s5yn3t

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Sep 20, 2015
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Yoshiro;n2333194 said:
The fix is coming in the next KF 2 update.
which is again, vietnam gets a hotfix while we sit here for the next 3 months dealing with this bs.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
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s5yn3t;n2333196 said:
which is again, vietnam gets a hotfix while we sit here for the next 3 months dealing with this bs.
Due to the complexity of builds across multipleplatforms that the Vietnam project does not have, the KF team has a much more difficult path to hotfix/interim builds between planned updates. If one of these builds goes wrong due to code/content that wasn't supposed to be there it can be much worse than what is live.

While these challenges are not insurmountable, the fixes would drastically alter the resource allocation here at Tripwire and greatly impact KF 2's update schedule.
 
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s5yn3t

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Sep 20, 2015
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Yoshiro;n2333198 said:
Due to the complexity of builds across multipleplatforms that the Vietnam project does not have, the KF team has a much more difficult path to hotfix/interim builds between planned updates. If one of these builds goes wrong due to code/content that wasn't supposed to be there it can be much worse than what is live.

While these challenges are not insurmountable, the fixes would drastically alter the resource allocation here at Tripwire and greatly impact KF 2's update schedule.
Ye well, you guys shot yourself in the foot with those multiple platforms and dragged us along with it, heh.

I do hope that minor bugs will be touched along side the big ones soon, like stuck sounds from dead scrakes and fp (that do turn off eventually.
The global 3rd person loud sound of killerwatt idle buzzing that drives me crazy for half a year now... Or the flamethrower candles that move in opposite direction because of high fov.
Or the big one, the unsync animation vs applied damage from scrake.
His chainsaw swing hit is much quicker than animation shows, and its been like that for at least 2 years.

Btw, when will the forum shutdown for merge?
​​​
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
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s5yn3t;n2333204 said:
Btw, when will the forum shutdown for merge?
​​​
This is waiting on some behind the scenes work that is still ongoing so we can minimize forum downtime.
 
Nov 3, 2015
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Surprised Subduction and TheLibrary didn't make it in, but there were a lot of great map choices to choose from (Concrete Halls is also pretty great). I was a bit surprised by Training Grounds. It looks fantastic, but it's very tightly spaced without much room to breathe (extremely easy to get sandwiched) and zeds get stuck in one part of it. Not to knock it too much, it's an incredibly technically impressive map for sure, just also incredibly punishing from a gameplay standpoint. Though lookin' at their workshop page it seems like they intend to make some changes on that front.
No surprise Sanitarium got first place. I was blown away the first time I played that map!
 
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