I'm not too keen on the idea of the survivalist perk. The name struck me as something interesting like a trapper or a guy who scavenges zed weapons. But in the end the idea for this perk sounds more like a bland, balancing nightmare.
If we've spent well over a year trying to balanced the existing, well-defined perks, how on earth could you EVER properly balance a perk who can randomly pick and choose from the existing skills and weapons.
I would recommend not rushing to get this perk out the door and really re-thinking what "survivalist" or the 10th perk overall will end up being. People wont kill you for releasing this game without the 10th perk. They will, however, not be pleased with you putting the seal of approval on this messy perk and calling it a day just so you can meet that November deadline.
If we've spent well over a year trying to balanced the existing, well-defined perks, how on earth could you EVER properly balance a perk who can randomly pick and choose from the existing skills and weapons.
I would recommend not rushing to get this perk out the door and really re-thinking what "survivalist" or the 10th perk overall will end up being. People wont kill you for releasing this game without the 10th perk. They will, however, not be pleased with you putting the seal of approval on this messy perk and calling it a day just so you can meet that November deadline.
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