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M16 secondary fire issues

M16 secondary fires rapidly infinity duds with no contact point for explosion. I want to say this could be a fluke bug, but I think I have encountered it before with multiple anima actions. example, bite->run->heal->reload->swat with cancelations. Unable to reproduce, like I said it could be a fluke. I do have video, if requested I could post. Anyone else encounter similar with the M16?

Map -> Biotics Lab
Difficulty -> Hard
Perk level -> 25/Tier -> 5
Perk -> Demolitionist
Weapon skin for M16 -> M203 / Prestige / Precious
Character -> Reverend Alberts

above are some details of the setup i was in the server using.