The server sometimes crashes when Patriarch Spawn.
KF-CastleAvernusV1, KF-Concert_Hall, KF-Doom2-Final, etc ...
kf-bioticslab?(One in official map. log lost)
Warning: KFGameType KF-CastleAvernusV1.KFGameType (Function KFMod.KFGameType.MatchInProgress.SetupPickups:0163) Accessed None 'AmmoPickups'
Warning: KFGameType KF-CastleAvernusV1.KFGameType (Function KFMod.KFGameType.MatchInProgress.SetupPickups:023F) Accessed None 'AmmoPickups'
Log: STEAMAUTH : Sending updated server details - KF Map Test Server 1 | 6
ScriptLog: CHOOSEATTACKSERIAL in state InitialHunting enemy NONE old enemy NONE CALLING BYTE 26
ScriptLog: CHOOSEATTACKSERIAL in state InitialHunting enemy NONE old enemy NONE CALLING BYTE 26
:
:
LOOP
:
:
ScriptLog: CHOOSEATTACKSERIAL in state InitialHunting enemy NONE old enemy NONE CALLING BYTE 26
ScriptLog: CHOOSEATTACKSERIAL in state InitialHunting enemy NONE old enemy NONE CALLING BYTE 26
Critical: BossZombieController KF-CastleAvernusV1.BossZombieController (Function KFMod.KFMonsterController.ExecuteWhatToDoNext:00D5) Runaway loop detected (over 10000000 iterations)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: AActor:rocessState
Critical: Object BossZombieController KF-CastleAvernusV1.BossZombieController, Old State State KFChar.BossZombieController.InitialHunting, New State State KFChar.BossZombieController.InitialHunting
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Castle
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 278 MByte 115 KByte 184 Bytes from HD took 12.085128 seconds (11.947128 reading, 0.138000 seeking).
Log: FileManager: 7.095961 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/22/09 21:16:43
KF-CastleAvernusV1, KF-Concert_Hall, KF-Doom2-Final, etc ...
kf-bioticslab?(One in official map. log lost)
Warning: KFGameType KF-CastleAvernusV1.KFGameType (Function KFMod.KFGameType.MatchInProgress.SetupPickups:0163) Accessed None 'AmmoPickups'
Warning: KFGameType KF-CastleAvernusV1.KFGameType (Function KFMod.KFGameType.MatchInProgress.SetupPickups:023F) Accessed None 'AmmoPickups'
Log: STEAMAUTH : Sending updated server details - KF Map Test Server 1 | 6
ScriptLog: CHOOSEATTACKSERIAL in state InitialHunting enemy NONE old enemy NONE CALLING BYTE 26
ScriptLog: CHOOSEATTACKSERIAL in state InitialHunting enemy NONE old enemy NONE CALLING BYTE 26
:
:
LOOP
:
:
ScriptLog: CHOOSEATTACKSERIAL in state InitialHunting enemy NONE old enemy NONE CALLING BYTE 26
ScriptLog: CHOOSEATTACKSERIAL in state InitialHunting enemy NONE old enemy NONE CALLING BYTE 26
Critical: BossZombieController KF-CastleAvernusV1.BossZombieController (Function KFMod.KFMonsterController.ExecuteWhatToDoNext:00D5) Runaway loop detected (over 10000000 iterations)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: AActor:rocessState
Critical: Object BossZombieController KF-CastleAvernusV1.BossZombieController, Old State State KFChar.BossZombieController.InitialHunting, New State State KFChar.BossZombieController.InitialHunting
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Castle
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 278 MByte 115 KByte 184 Bytes from HD took 12.085128 seconds (11.947128 reading, 0.138000 seeking).
Log: FileManager: 7.095961 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 08/22/09 21:16:43