Certain imps tried to take over this topic by ignoring plain reality of real combat recorded by history. But here is a fact that they can not stupidly argue with.
It is an absolute fact that no one can dispute that I personally cannot in real life hit targets as easily as I can in Red Orchestra. Is that an opinion? No. Its a fact. In my real life, having shot many many guns I could never hit a sniper sized target at 150 yards using a 3 inch barrel pistol. This is not a theory - it is a fact about ME. Now this is a fact too: in Red Orch I suddenly and magically CAN hit such a target with a pistol! This is a fact about ME. No guy who just wants to argue can deny this. They are not ME and they cannot deny what I stated about me.
Now the mystery: how is it that in real life I can't hit a small head sized target at 150 fyards using a pistol, but suddenly in Red Orchestra I magically can? OBVIOUSLY the game DOES MAKE HITTING TARGETS EASIER THAN REAL LIFE.
Not only that but a computer screen and the game programmed pixel level is far more simple that a human's real field of vision. A Computer screen only has a small amount of detail compared to the human eye. Theory? Only a total idiot who knew nothing about computers and the real eye would dispute this. I was a programmer of games back in the early 90s - I know something about pixels. Thus when I look at a real scene with my eyes at a target at 150 yards the level of detail is thousands of times more detailed. The pixel level of my eye sight would be thousands of times more than that of a mere computer screen. Actually in a game program like Red Orch the head of a man will look like a blob at distance and the pixels assigned to the target zone will be greater than the area of a real man's head in the real world. The reduction algorithms in a game are never true to life since in games like Red Orch the 3D is just an illusion (unlike the real world). Nor are the colors true to life in Red Orch compared to real life sight. In real life seeing a small head sized object at 150 yards is not that easy if it is hidden inside a darkened room like a bunker.
THUS: Red orch should be altered the way I originally stated in the first post below. This also explains why thousands of US soldiers could not take out a single machine gun that had wiped out over a thousand of them. Red Orch does make taking out such an enemy overly easy. Its a fact - since in REAL LIFE I PERSONALLY COULD NEVER DO THAT WITH A PISTOL. BUT IN RED ORCH I DO IT ALL THE TIME. Obviously magic is not the answer - obviously the game is UNREAL and needs adjustments.
Old posting:
Yep, you all know if you have played a short time that you can take out a machinegunner or sniper in a window, bunker slit, or hidding behind a wall by simply aiming a pistol carefully or by raking your submachine gun up and down on the axis of their tiny visible head as it peeps at you. I have done this at 60 meters or more. It's sadly unrealistic - (see my post about gun accuracy in Ideas and suggestions) but its true. Its one reason I avoid sniper rifles and heavy mgs. With my Rusky or German sub-mg, I can rake their heads going up and down in a verticle flow (over coming the kick-drift of the sub) with greater effect than a sniper has to take me out. Its sad and I would like to see Red Orc fixed on this.
Power of a real machinegunner:
"I saw how the water sprayed up where my machine gun bursts landed, and when the small fountains came closer to the GIs, they threw themselves down. Very soon the first bodies were drifting in the waves of the rising tide. In a short time, all the Americans down there were shot."
He fired for nine hours, using up all the 12,000 machine-gun rounds. The sea turned red with the blood from the bodies. When he had no more bullets for the machine-gun, he started firing on the US soldiers with his rifle, firing off another 400 rifle rounds at the terrified GIs.
A leading German historical expert of the Second World War, Helmut Konrad Freiherr von Keusgen, believes Severloh may have accounted for 3,000 of the 4,200 American casualties on the day."
http://news.scotsman.com/topics.cfm?tid=1166&id=643752004
In Beach assault I commonly take out snipers and machinegunner with just my Russian sub mg while hiding in the dunes. But in real life at Omaha Beach thousands of Americans armed with M1s and Tommy guns could not take out such enemy until they got near enough to use gernades. As a result fortifications in Red Orc are less than real in their true effect.
It is an absolute fact that no one can dispute that I personally cannot in real life hit targets as easily as I can in Red Orchestra. Is that an opinion? No. Its a fact. In my real life, having shot many many guns I could never hit a sniper sized target at 150 yards using a 3 inch barrel pistol. This is not a theory - it is a fact about ME. Now this is a fact too: in Red Orch I suddenly and magically CAN hit such a target with a pistol! This is a fact about ME. No guy who just wants to argue can deny this. They are not ME and they cannot deny what I stated about me.
Now the mystery: how is it that in real life I can't hit a small head sized target at 150 fyards using a pistol, but suddenly in Red Orchestra I magically can? OBVIOUSLY the game DOES MAKE HITTING TARGETS EASIER THAN REAL LIFE.
Not only that but a computer screen and the game programmed pixel level is far more simple that a human's real field of vision. A Computer screen only has a small amount of detail compared to the human eye. Theory? Only a total idiot who knew nothing about computers and the real eye would dispute this. I was a programmer of games back in the early 90s - I know something about pixels. Thus when I look at a real scene with my eyes at a target at 150 yards the level of detail is thousands of times more detailed. The pixel level of my eye sight would be thousands of times more than that of a mere computer screen. Actually in a game program like Red Orch the head of a man will look like a blob at distance and the pixels assigned to the target zone will be greater than the area of a real man's head in the real world. The reduction algorithms in a game are never true to life since in games like Red Orch the 3D is just an illusion (unlike the real world). Nor are the colors true to life in Red Orch compared to real life sight. In real life seeing a small head sized object at 150 yards is not that easy if it is hidden inside a darkened room like a bunker.
THUS: Red orch should be altered the way I originally stated in the first post below. This also explains why thousands of US soldiers could not take out a single machine gun that had wiped out over a thousand of them. Red Orch does make taking out such an enemy overly easy. Its a fact - since in REAL LIFE I PERSONALLY COULD NEVER DO THAT WITH A PISTOL. BUT IN RED ORCH I DO IT ALL THE TIME. Obviously magic is not the answer - obviously the game is UNREAL and needs adjustments.
Old posting:
Yep, you all know if you have played a short time that you can take out a machinegunner or sniper in a window, bunker slit, or hidding behind a wall by simply aiming a pistol carefully or by raking your submachine gun up and down on the axis of their tiny visible head as it peeps at you. I have done this at 60 meters or more. It's sadly unrealistic - (see my post about gun accuracy in Ideas and suggestions) but its true. Its one reason I avoid sniper rifles and heavy mgs. With my Rusky or German sub-mg, I can rake their heads going up and down in a verticle flow (over coming the kick-drift of the sub) with greater effect than a sniper has to take me out. Its sad and I would like to see Red Orc fixed on this.
Power of a real machinegunner:
"I saw how the water sprayed up where my machine gun bursts landed, and when the small fountains came closer to the GIs, they threw themselves down. Very soon the first bodies were drifting in the waves of the rising tide. In a short time, all the Americans down there were shot."
He fired for nine hours, using up all the 12,000 machine-gun rounds. The sea turned red with the blood from the bodies. When he had no more bullets for the machine-gun, he started firing on the US soldiers with his rifle, firing off another 400 rifle rounds at the terrified GIs.
A leading German historical expert of the Second World War, Helmut Konrad Freiherr von Keusgen, believes Severloh may have accounted for 3,000 of the 4,200 American casualties on the day."
http://news.scotsman.com/topics.cfm?tid=1166&id=643752004
In Beach assault I commonly take out snipers and machinegunner with just my Russian sub mg while hiding in the dunes. But in real life at Omaha Beach thousands of Americans armed with M1s and Tommy guns could not take out such enemy until they got near enough to use gernades. As a result fortifications in Red Orc are less than real in their true effect.
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