This. Alternatively, your avatar should remember his reload state and simply pull the damn cocking handle at the next opportunity.
True, enough, but what is actually happening here is that the animation is being interupted and as such is not actually finished.
IMO a stage based anim might work here.
Instead of one animation that can be broken we have about 3 to 5 animation peices depending on which gun and how it reloads.
So for a ppsh anim 1 is removing the old mag, anim 2 puts a new mag in, and anim 3 charges the weapon if it needs it.
As each animation finishes it saves that state, so if you break the animaion after pulling the magazine out the gun will come back up with no magazine in it and you will have to hit reload to resume loading.
( the animations would be seamed together to look as they do now )
That way when you happened upon such a click your avatar could just throw back the charging handle and you are good to go, instead of reloading in a firefight...
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