In my opinion:
In General:
1. Implement a better model for scoring. Battlefield 1942 got this exactly right on the first try, RO:CA isnt really there yet.
2. Spectator mode. Implement a good spectator mode, to make it easy to shoutcast.
3. Implement some sort of ROTV, where people can join a proxy server to spectate the game from any angle, with a short delay.
Prematch:
4. Make it easier to swap teams, so that you can easily get to the correct team after joining the server.
5. Make it possible for a server admin to swatch all players to the other team.
6. Implement some sort of ready for war toggle. The server should start a new round before all players have declared that they are ready.
During match:
7. Make it easy for a server admin to pause the game. It must be possible to chat during pause, but the camera should be frozen. When unpausing, a timer should count down to live game.
8. An irc scorebot is nice
After match:
9. Make it very easy to record demos of the match.
10. Make it very easy to see who got the points.
Any more suggestions?
A question to devs: How much do you value clan matches when designing the game?
In General:
1. Implement a better model for scoring. Battlefield 1942 got this exactly right on the first try, RO:CA isnt really there yet.
2. Spectator mode. Implement a good spectator mode, to make it easy to shoutcast.
3. Implement some sort of ROTV, where people can join a proxy server to spectate the game from any angle, with a short delay.
Prematch:
4. Make it easier to swap teams, so that you can easily get to the correct team after joining the server.
5. Make it possible for a server admin to swatch all players to the other team.
6. Implement some sort of ready for war toggle. The server should start a new round before all players have declared that they are ready.
During match:
7. Make it easy for a server admin to pause the game. It must be possible to chat during pause, but the camera should be frozen. When unpausing, a timer should count down to live game.
8. An irc scorebot is nice
After match:
9. Make it very easy to record demos of the match.
10. Make it very easy to see who got the points.
Any more suggestions?
A question to devs: How much do you value clan matches when designing the game?