The_Countess said:how about a simple option for server side demorec-ing?
currently demos only show what the demorec-er sees.
server side demos will show everything, and should there for a lot more usefull as evidance of any wrong doing.
Exactly.worluk said:1. the problem is not to see who won, the problem is to see how easy or hard that was done. If you see it in terms of ladder play, it would be interesting if one team managed to hold the map until 2minutes before the round end while the other one lost in a 3 minute game. It would better reflect the strength of clans if you would have a more detailed scoring system, something like getting points for holding an objective a certain time.
I only have two balls. And I am juggling about 5 right now... which is rather worrying, now that I think about it...Ghadafi said:These two balls need to be juggled at the same time.
[RO]Wilsonam said:I only have two balls. And I am juggling about 5 right now... which is rather worrying, now that I think about it...
Worluk:
4. Imo this is more a public play problem, with clanplay you usually have enough time to join the correct team
5. Again a public problem. Or did you have many matches where one refused to join the correct side?
Ghad said:In General:
1. Implement a better model for scoring. Battlefield 1942 got this exactly right on the first try, RO:CA isnt really there yet.
2. Spectator mode. Implement a good spectator mode, to make it easy to shoutcast.
3. Implement some sort of ROTV, where people can join a proxy server to spectate the game from any angle, with a short delay.
Prematch:
4. Make it easier to swap teams, so that you can easily get to the correct team after joining the server.
5. Make it possible for a server admin to swatch all players to the other team.
6. Implement some sort of ready for war toggle. The server should start a new round before all players have declared that they are ready.
During match:
7. Make it easy for a server admin to pause the game. It must be possible to chat during pause, but the camera should be frozen. When unpausing, a timer should count down to live game.
8. An irc scorebot is nice
After match:
9. Make it very easy to record demos of the match.
10. Make it very easy to see who got the points.
worluk said:1. the problem is not to see who won, the problem is to see how easy or hard that was done. If you see it in terms of ladder play, it would be interesting if one team managed to hold the map until 2minutes before the round end while the other one lost in a 3 minute game. It would better reflect the strength of clans if you would have a more detailed scoring system, something like getting points for holding an objective a certain time
Majai said:I have been in a few scrims so far and it seems like the trend is to restart the map and wait until the countdown begins to start the match. This is an incorrect way to do scrims and matches in the RO world. Since RO 3.X Ramm added very basic clan settings to the game and since we have a lot of new admins and old admins who don