Did you guys play with AI squads?
All the enemies are AI with Zues and upsom. All of the 7th guys ( 8 for that particular mission ) are humans.
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Did you guys play with AI squads?
Hmm, just wondering.All the enemies are AI with Zues and upsom. All of the 7th guys ( 8 for that particular mission ) are humans.
Quick question for those with Arrowhead. Can Takistani militia board transports? It seems impossible for me to make them.
USMC works much better for these tasks.
What vehicle you're using? IIRC some Takistani transports have quite limited slots, making it so that only some guys are boarding and others can't since it's full.
guess the most interesting are the AI improvements and fixes[77771] Fixed: Bug in TCMalloc which might be causing Out of memory ([url]http://dev-heaven.net/issues/16099[/URL])
[77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key
[77704] Improved: Stronger signatures checking.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger ([url]http://dev-heaven.net/issues/16862[/URL])
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures ([url]http://dev-heaven.net/issues/13864[/URL])
[77169] Improved: AI now always moves without covering when given move command by a player ([url]http://dev-heaven.net/issues/16504)[/URL]. Improved: AI now always moves without covering when boarding a vehicle.
[77150] Fixed: Helicopter flying too low when approaching a landing spot.
[77103] Improved: AI keeping formation a bit more strictly while in combat.
[77080] Fixed: AI units not following player in combat. ([url]http://dev-heaven.net/issues/16353[/URL])
[77057] Fixed: Fire command was not working on non-enemy targets.
[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
[77007] Fixed: Improved airplane terrain avoidance when attacking. ([url]http://dev-heaven.net/issues/16219[/URL])
[77004] Fixed: Possible ServerCommand abuse by non-admin attackers.
[76997] Fixed: lip-sync in EW campaign and in MP while client using VON.
Wow, that's awesome Dwarden!
How is the impact on performance with the new AToC feature?
I haven't tried the beta patch yet, and I was asking how the impact on performance is, not how I can tweak it.Jeez I didn't even get a go on the last patch, blame it on Breach.
If your having trouble Lemon you can tinker the engine...
http://forums.bistudio.com/showpost.php?p=1843342&postcount=83[url]http://forums.bistudio.com/showpost.php?p=1843342&postcount=83[/URL]
I haven't tried the beta patch yet, and I was asking how the impact on performance is, not how I can tweak it.
But thanks for the help.
Hmm that's interesting.Six updater v2 is better than Yoma now
http://six.dev-heaven.net/wagn/Six_Updater[url]http://six.dev-heaven.net/wagn/Six_Updater[/URL]
it needs .net 4 and has usable GUI (compared to v1)
So it's actually useful now?Six updater v2 is better than Yoma now
http://six.dev-heaven.net/wagn/Six_Updater[url]http://six.dev-heaven.net/wagn/Six_Updater[/URL]
it needs .net 4 and has usable GUI (compared to v1)