Great suggestion, very original, however I didn't really understand what you were trying to say in the first part.
I didn't think I'd see this old thread back, but I love the idea, so thanks
The very first part was referring to another old thread that used to be on the front page; nowadays, of course, that thread is deeply buried, but before it was all about using a program to randomly switch properties and skins of specimen to really make the game insane
As for the part after that, Im talking about how these listed things would be activated; I wanted to gather some more ideas and talk about which would be more effective.
You could have a "sanity bar", which would cause more effects to occur as it goes down (this could be on the HUD, or it could be totally unknown by the player, and you would just have to jude by the effects. Personally, I prefer the latter, if either, as you wouldn't know if you were going insane, or what you were seeing was something else.)
Another idea could be that all the players would start off "insane" (or perhaps just some, and you would have to guess), and each player would get random effects occuring. These would not be the same for each player, as that might defeat the point.
Altogether, this would also make the game a lot more varied; getting different combinations of effects each time, not to mention the other teammate's effects and reactions, could be really awesome.
And, of course, I was asking what of this is possible in the engine, and what would be realistically implemented or made.
Lol... TF2's paranoia all over again.
"Dude stop shooting me!"
"Sorry I thought you were a Specimen."
"Specimen disguised as me!"
I like it.
Thanks
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