Sorry Wahoo4, but there is already gonna be a mod for Red Orchestra 2, it's called Rising Storm.:troll:
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I think there should be an option for new players, so each time they are killed, they can press a button and the other guy gets killed too... you know, so they don't get frustrated...
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The way you are able to convince a few people on your ideas, that worries me. If your ideas go through with the game, it's going to completely ruin RO2's focus and goals. Realism. The first Red Orchestra game is fun and addicting, you're a guy who comes from playing Call of Duty and Call of Duty doesn't take no skills what so ever, the game compared to Red Orchestra is like comparing to different things, yeah the same genre, but the game mechanics is different. FFA should not be featured in a game, we already have a Team Deathmatch mode in the game. Everything that you said about not enjoying teamwork and objectives based gamemodes is completely your fault. The sequal is not going to be a COD clone because of your own personal taste, RO did succeed you just didn't see it. Love it or hate it, RO2 will not have your ideas and suggestions, and like what the VP said. "But we don't take (many) tips from COD-anything on how to do graphics or music. We do all that stuff - and the gameplay - the way it suits OUR game. We just happen to think (as do PC Gamer, now) that our way is better now." It's not going to happen Wahoo4. I know I'm not the devolper but coming from a Red Orchestra player, it ain't happening and I know it won't. Can someone please close this thread.
Don't tell me COD don't take some skill, go tell that to Tek9 Stevy the Pro player.
Can we agree on that RO takes a diffrent "skillset" ?
Ok guys, how about we think of ways to make a FFA game RO style.
Ok guys, how about we think of ways to make a FFA game RO style. How about a limited number of spawns? How could we make a RO style of FFA that makes it fun? Ideas? FFA has it's own tactical play, so I don't know how to do it. It's more about instant action, but I'm sure there are some creative people here.
Why are you so obsessed about having free for all? it really does not add a great amount to a game and it gets boring quickly, if it is a custom game mode made by modders then fine, but tripwire should not put there resources it into such a mode, there is far more important things which need attention.
If you really want free for all just wait for modders to make it, it should not be a official mode in a realism based game like RO.
Can we agree on that RO takes a diffrent "skillset" ? :troll:
Ok guys, how about we think of ways to make a FFA game RO style. How about a limited number of spawns? How could we make a RO style of FFA that makes it fun? Ideas? FFA has it's own tactical play, so I don't know how to do it. It's more about instant action, but I'm sure there are some creative people here.
There will not be FFA. They already made a TDM mode. Get over it.
Some people only think about themselves. What difference does it make to some of you if TWI makes some of these features as OPTIONS. What about "Turn it off" don't you get? What about clans chosing themselves what they like as a clan. Clans that use these features will be more persuaded to play it. Some of you act as if it will be the end all of RO2. I like what I see already, don't really care much but having FFA for reasons I've mentioned above. I'm sure TWI won't do any of these things, but regardless how would it even affect you? Quit being so selfish. A few of these things won't change anything about RO2.
What difference does it make to some of you if TWI makes some of these features as OPTIONS:
I like what I see already, don't really care much
I'm sure TWI won't do any of these things
Quit being so selfish
Read my above posts.
Also again remember what game tried to beat CoD by being it....Medal of Honor, and it's basically dead.