THAT is your computer, not MINE.Sparta?
This...
Is...
GUNSLINGEEEEEER!!!! *kicks computer*
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THAT is your computer, not MINE.Sparta?
This...
Is...
GUNSLINGEEEEEER!!!! *kicks computer*
What I'd think would work thematically for the GS, if I didn't have to consider any of the other perks:
The idea, of course, being to emulate those movie gunfights where people are dodging and weaving and getting shot and beat up only to make dramatic comebacks...
- Zed-time extensions
- Increased reload speed
- Discount and increased # of mags for pistols
- Can't be grabbed by clots
- Movement bonus at least as good as medic's
- No movement penalty when you're "in the red"
- Huge damage bonus with pistols but only when you're "in the red"
- Gain health by dealing damage, but only while "in the red"
- Instant extended zed-time once you fall below 20 health to take maximum advantage of the above
- Spawn with dual 9m and/or (dual) HC
- To level you need to kill a number of each kind of zed except the patriarch with the pistols, as well as make a certain number of headshots with the pistols while on the run or while in the red
I understand what you're getting at... but it looked absolutely retarded in the Matrix and it'll look just as bad in KF. :|+ no slowing movement during zed time (reload, firerate, movement,...)
Yeah, I was thinking something like 100+%. I think it's best to have either that or the gain-health thing which I originally thought of not as a lifesaving technique so much as a way to nerf the perk by preventing the player from staying in the red too long.Isn't it kind of redundant to make it so the player needs to be near death in order to stand a good chance of surviving? I can safely say I would play SS with deagles and get a reliable 50% headshot damage bonus instead of the gunslinger with a conditional damage boost. Even if it was crazy like 100% or something
>_> <_<But all of those don't really fit KF. Which is kinda sad.
I have an idea, how bout we don't make the revolver a high damager rather a smaller projectile inbetween the 9mm and the handcannon but allow it to shoot as fast as you can click (since revolvers can be shot extremely fast). This way, this class is more of a run and gun class
I would say the 9mm already fits into that category, as well the machine pistols if they are added. The revolver would be the Gunslinger's power weapon because, well, when you think "power pistol", you usually either think of a 1911, a deagle, or a revolver. And we already have deagles, which are typically more powerful then a 1911 anyway (in games, and probably IRL too).
So, no, it's not more powerful.
.45 is just 0.01 of an inch wider. .44 is bigger otherwise, and it's been proven to pack more punch.
well i did say that the measurements were confusing.
Metric measurements are vastly superior.
7.62x51mm vs 5.56x45mm. Which one is more powerful is really straightforward.
Still, a M1911A1 would be nice to have. A lot of people like it so it'd be realistic.
I agree with you on all points here. Although I do find the metric ammo measurements confusing because there seem to be so many different guns chamered for different lengths of e.g. 7.62mm. But then again, the length part gets included and it's easy to track down exactly which rond you're after.
And yes, M1911-like handguns would be :IS2:.
When they give some sort of measurment number designation on a round, it does not always means its referring to the slug size itself.
For example: .357 magnum, .38 special, and 9X19 parabellum all use the same 9mm slug.
But they are of different sizes of casings and ignition powder amount. thats why it gets so god damn confusing, because you really dont know what that number measurement is for untill you look the the schematics of the round.
I understand what you're getting at... but it looked absolutely retarded in the Matrix and it'll look just as bad in KF. :|
The very best I can imagine of that effect is maybe for some kind of supernatural time-traveller perk.
Yeah, I was thinking something like 100+%. I think it's best to have either that or the gain-health thing which I originally thought of not as a lifesaving technique so much as a way to nerf the perk by preventing the player from staying in the red too long.
>_> <_<
...Yes but how can you kill a lot of zeds during zed time to level up only with slowing movement?
I am actually confused now.
uhh heres another example then
.45-70 govt: .45 bullet, 70 grains of ignition powder
.30-06 springfield: .30 bullet, while the -06 refers to the casing
When they give a number for a round, you are not quite sure of whats it referring to, they do it mainly because to give it another name not to confuse it with another round.
Like .50 AE and .50BMG, Big difference.
So im guessing thats a yes to my revolver type idea, Anyone else think its a good idea?...........
That's pretty sechsy. :IS2:
revolver