So practically, what's the difference between the two?
In BC2 (never played COD MP) after getting shot it takes some time for the health regen to kick in and only then heal you up, in BF3 if ur supressed it wont even start healing.
Say RO had this system, would you feel a difference in gameplay when most rounds 1 hit kill anyway? Or better even, say it was like in RO1, you get shot and if its not lethal you simply stay with low health+get limb penalties, would you miss that silly & pointless bandage thing we have now? (hell no)
When you bandaged and got killed a minute later, did you EVER EVER EVER think "it was because I had low health/was wounded" or never notice it because the outcome would be the same regardless? (nope)
Do you ever change your tactix and following actions after you get wounded considering how lethal&accurate the weps are? (nope)
Even health regen + bloody screen make a better job at keeping people hang back/hug the dirt for some good 30 seconds before they rush onward, here I cross open space, get leg shot, 4 seconds (prone/unprone included) and im rushing forward again.
tl;dr
My point is that the current bandage system is just health regen with a different name, one of those "make it more forgiving" features that contribute nothing to the game other than making it possible for newbs to shrug off rifle rounds in the speed of a sneeze.
Personally i'd just be happy if we had doubled bandage&bleed out times + limb damage/penalties, but it starts to feel it would be easier to ask and get tank unlocks like coaxial and HE rounds than this.
In BC2 (never played COD MP) after getting shot it takes some time for the health regen to kick in and only then heal you up, in BF3 if ur supressed it wont even start healing.
Say RO had this system, would you feel a difference in gameplay when most rounds 1 hit kill anyway? Or better even, say it was like in RO1, you get shot and if its not lethal you simply stay with low health+get limb penalties, would you miss that silly & pointless bandage thing we have now? (hell no)
When you bandaged and got killed a minute later, did you EVER EVER EVER think "it was because I had low health/was wounded" or never notice it because the outcome would be the same regardless? (nope)
Do you ever change your tactix and following actions after you get wounded considering how lethal&accurate the weps are? (nope)
Even health regen + bloody screen make a better job at keeping people hang back/hug the dirt for some good 30 seconds before they rush onward, here I cross open space, get leg shot, 4 seconds (prone/unprone included) and im rushing forward again.
tl;dr
My point is that the current bandage system is just health regen with a different name, one of those "make it more forgiving" features that contribute nothing to the game other than making it possible for newbs to shrug off rifle rounds in the speed of a sneeze.
Personally i'd just be happy if we had doubled bandage&bleed out times + limb damage/penalties, but it starts to feel it would be easier to ask and get tank unlocks like coaxial and HE rounds than this.