I know(!!!!) and the difference in gameplay between this and health regen is almost null.
Except you have only 2 bandages. So technically its a BIG difference.
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I know(!!!!) and the difference in gameplay between this and health regen is almost null.
have you tried to change class mid life or suicide? it takes points.Seriously? You guys can figure out how to suck points away from me if I shoot one of my idiot teammates who decides to stand in front of my deployed LMG, but can't figure out how to penalize suicide more when injured so you decided to go with health regen?
I'm not exactly buying that... I suspect it was one of many business decisions to make the game more appealing to a larger market and not a technical issue.
have you tried to change class mid life or suicide? it takes points.
LMFAO, its three and have u ever ran out of bandages? :SExcept you have only 2 bandages. So technically its a BIG difference.
LMFAO, its three and have u ever ran out of bandages? :S
We've experimented with permanent crippling effects in the past, during the MOD days. The problem we encountered was that people who got injured simply suicided and re-spawned rather then playing on with the damage effects.
Such a shame really, I would rather have that system and some serious suicide penalties, such as double the respawn time than having the bandage system right now.
Because it's just insane what you can shrug off without any penalties.
Get shot in the lungs? No problem bandage it
Get shot in the hip? No problem bandage it
Get shot in the stomach? No problem bandage it
Bandages are ok to stop bleeding of the arms and legs, hands and feet. But internal organs seem a bit silly to me.
We've experimented with permanent crippling effects in the past, during the MOD days. The problem we encountered was that people who got injured simply suicided and re-spawned rather then playing on with the damage effects. We introduced a crippling effect that vanished over time after that fiasco (regeneration effect). Basically bleed-out and bandaging is a variant on this theme.
So no, currently, due to experience, permanent damage systems are not in infantry combat, only in tanks. That is probably why we have a repair system for tanks as well. My best guess would be that if we would have a permanent damage system for infantry, we would be 1 small step away from health packs for infantry as well to prevent people from just commiting suicide.
Just my 2 cts.
Seriously? You guys can figure out how to suck points away from me if I shoot one of my idiot teammates who decides to stand in front of my deployed LMG, but can't figure out how to penalize suicide more when injured so you decided to go with health regen?
I'm not exactly buying that... I suspect it was one of many business decisions to make the game more appealing to a larger market and not a technical issue.
W/e, my question still stands. What matters is if the current ninja bandage is any good and worthy of RO or is just another accessibility feature that serves the same purpose as health regen in other games.Um... its 2 on the server I play on.
W/e, my question still stands. What matters is if the current ninja bandage is any good and worthy of RO or is just another accessibility feature that serves the same purpose as health regen in other games.
I never suggested perma penalties, and I did know that RO2 bandages dont (or RO1 overall) restore health if u read OP carefully, they do however have almost the same impact on gameplay as health regen.
Trying to make ninja bandages "look" good by going for the extremes such as perma crippling and/or pulling my posts out of context about "limited" bandages is cheap.
What about temporary crippling like in ROOST? Getting shot in the leg could slow you down for a few seconds.People committed suicide and took the point penalty in the MOD rather then playing on. I think I mentioned that.
That's not a technical issue. That is players not wanting to play with gimped soldiers. Which makes it a gameplay decision. Making the penalty -10 points or -100 points isn't going to make the feature more fun.
Also, TK penalties is a feature that can be adjusted by server admins.
We don't have health regeneration for infantry. Bandaging does not give you health back. I think I mentioned that too already.
What about temporary crippling like in ROOST? Getting shot in the leg could slow you down for a few seconds.
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I never suggested perma penalties, and I did know that RO2 bandages dont (or RO1 overall) restore health if u read OP carefully, they do however have almost the same impact on gameplay as health regen.
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