Whats the difference between standard path nodes and zombie path nodes? So far my zombies follow the normal ones just fine unless they are in a vent...
zombie pathnodes are best used in vents etc.
they act pretty much like normal pathnodes and even though you make them zombie specific they tend to ignore that rule.
generally just stick to standard pathnodes and add the odd zombienodes in crawler spaces etc
Got some in my vents and in most of them they seem to work fine but one of my vents comes down from the ceiling and my monsters wont come down. They just stand there floating over the opening...
The I've copied an opening that works in other locations. The only thing I can think of is that the nodes aren't linking but I don't know how to see the links between them or how to force them to link if they aren't.
Yeah that's exactly what is happening. They don't link and even if i put a pathnode between the one in the vent opening and the floor they won't link. What could be the problem? How do I fix this?
well thats what you do... just have a forced destination from a jump point to the node. Thats why they are just standing there.Hmmm... The size thing doesn't really explain the issue with the path links though.
If you are still having issues with them not jumping down, heres what you do.
In aspen manor there are many areas where i want the zombies to either jump down to the 2nd floor or walk around the holes in the floors.
1: Set jump points around the place where you want the Zombies to jump from.
2: Have 1 Pathnode in the middle floating above the hole. Then have a node directly below it on the ground.
3: Use Force destination from the Jump Point to the path node above (the one that floating above the hole)
There you go, they will jump down.
ALSO make sure the hole is big enough as well.
If you cant find the jumppoint, then open up westlondon. there are 3 right in front of you when it opens. (in the church)
Here is a pic of the 2nd floor. All the jump points are forced destination to the middle path node.
How do I make it jump to a specific node?
right click in the 3d window...uummm...in the grey area, (on the top) goto view> paths then make sure you have a pathnode from the node thats in the middle (where they jump to) down the hole and to the next node.This has to be an engine malfunction. It seems no matter how big I make the hole the zombies don't come through. I can make the whole as big as a gymnasium and they just sit there walking on air even after the forced destination...
Lol omg Notes!!! lol im a music major so thats what i think about when i see letters. That would be a weird scale. Maybe add triads to each of those notes.A - B - A - B - C - B .