Yoshiro & Team,
KF2 is a satisfyingly fun, awesome game. I was slow to warm to Survivalist, but playing as a medic/demo hybrid is amazing (especially in pub matches with suicidal teammates). I like Survivalist, kudos. I haven't put enough time into the mace and shield to form an opinion on it. I like the Zweihander/Pulverizer combo too much. My god, do I love Berzerker. So. Much. Fun. Same for Support. I was glad to see the buffs in the late stages of the early access and am enjoying the class very much. I also recently tested the offensive medic perks on a solo game. They are fun to mess around with in solo. I don't know how useful they would be when other players are present due to the HP boost big zeds/bosses get, but then that would be the point of having one side of the tree focusing on individual bonuses and the other side on team bonuses. Well done. I am also a huge fan of giving weapons multiple perk assignments. Commando, especially, has taken on a whole new dimension with the ability to equip a Medic rifle or M16 w/ M203. It feels pretty badass to hear the Fleshpounds coming, enter Zedtime, and hit them with three well-placed grenades and a slow-mo M203 round.
I have a few questions for you and the team now that the game has had its official release:
- Will Zed teleportation stay in the game? I often get caught by multiple hordes spawning just in front of me around a corner as I navigate maps on Suicidal and HoE difficulties. If the Zeds are going to spawn in front of or perpendicular to me, would it be possible to push that distance back a bit (even by a few meters) to keep them from instantly overrunning me? (inb4: gitgud)
- Will the taunt system ever see improvements to put it on par with (or even in the same neighborhood as) KF1's taunt system? I have died after going for the "Taunt Zeds" option and accidentally hitting the "Character Pose" option, only to watch a horde rip me apart as I ironically flailed around, immobile. I am sick of using "Affirmative" instead of "Thank you." I miss the old taunts like "Go Outside," "Upstairs," "and "TAUNT PLAYERS." I don't even want to insult people (mostly). I got so many laughs out of the voice lines from KF1 that "Taunt Players" and the rest became a big part of the game's charm. I would gladly trade the next DLC/content update for a fully fleshed out taunt system (and any bug fixes you might happen to pick up along the way, of course).
- Will we be able to organize or sort our skins, weapon skins, cosmetics, etc.? It's not terribly inconvenient, but I would like to be able to sort my weapon skins by class and by gun, for example.
- How does the Firebug work now? Is it better to shoot flames/microwaves at the Zeds' feet for the groundfire perk bonus or just hit them direct to the body? Is it better to shoot in bursts or a steady stream (or does it not matter)? Range still factors into damage, correct? The further away the target, the less damage (with the range perk helping that dropoff)? Why does the Firebug (and the Survivalist, for that matter) throw Molotov cocktails with limp noodle arms? I could get more range throwing a bowling ball... Speaking of which, new proposal: bowling ball throwables for the Survivalist. No explosion, but massive blunt damage to a single target. Or not - that's pretty far off the reservation I'll admit.
- Why is there so much variation in accuracy for automatic fire and rapid-fire semi-auto? I feel like the bullet spread is too exaggerated. And why doesn't the sight picture match more closely to the bullet placement when I'm shooting quickly while aiming down sights? My sight will seem to be on target on a third or fourth or fifth shot, but the bullet will miss the enemy completely. If recoil is throwing off my character's aim before he can reset, fine. But why doesn't the model match the location/direction of the barrel? It is very disconcerting.
- Who would win in a head-to-head battle of the bosses, OG Kevin or Herr Hans? I know which one my money's on. All I'm saying is you don't argue with someone who has a rocket for an arm =D
Thank you TWI for the fun game. Best of luck with RS2 and your other projects. I'm looking forward to what you have coming for KF2.