Bandaging is a joke.
First of all, if a wound makes you die after just several seconds (if not bandaged; like it is in RO2 now), then bandaging it wouldn't help you at all. You're probably hit in one of the arteries, had a huge chunk of your flesh torn out by the bullet, or your vital organ has been severely damaged, thus you would not survive without an immediate proper medical attention.
In RO2 you patch yourself up and are ready to continue wreaking havoc amongst the enemy just within what, two seconds? Without any impact on your avatar's overall combat effiecency?
Let me tell you about a bandage experience I had on Spartanovka map.
The Germans were trying to flank us from the left. Me and several chaps from my team were trying to stop them. Suddenly, a Jerry SL popped into my view at ca. 10 meters from me. I shot him with a bolt rifle and while I was rechambering a round, he patched himself up. I shot him again - and the story repeated. It took three 7.92mm rounds to finally knock him down with all that bandaging he made. What a nonsense, if you ask me.
Not to mention that when a person is shot and wounded, his avatar really should react somehow. Dropping on the ground for a brief moment perhaps, or whatever. At the current state of the game, being hit has virtually no impact on aiming and completely none on movement.
This needs to be fixed somehow. And you guys have given on this forum a lot of plausible solutions, like team members being the ones that can patch up wounded comrades, or bandaging taking much more time...