I always wanted to try to get into modeling or mapping and since I love Killing Floor so much, I decided to try making a map for it. I figured I should start with something simple, and so, with no previous mapping experience, I set out to recreate the Bunker map from Goldeneye, learning Unrealed along the way. Now after many hours and lots of messing around and experimenting with Unrealed, I finally have something functional that I feel good enough about to show you pros and get some first feedback.
So here are some screenshots of the map. Keep in mind that the lighting is mostly placeholder for now since I can't decide between clean lighting like the original Bunker or some KF-styled lights, in which case I have no idea what look I could give it. Also, there are some areas (like the storage room and the large airvent) that I'm not sure what textures to use so far considering the N64 originals were a bit plain. In any case, any ideas/suggestions/tips/criticism would be appreciated.
So here are some screenshots of the map. Keep in mind that the lighting is mostly placeholder for now since I can't decide between clean lighting like the original Bunker or some KF-styled lights, in which case I have no idea what look I could give it. Also, there are some areas (like the storage room and the large airvent) that I'm not sure what textures to use so far considering the N64 originals were a bit plain. In any case, any ideas/suggestions/tips/criticism would be appreciated.