That is what TWI had in mind when they threw out the idea of a relaxed realism setting as well. But keep in mind that RO:Ost is quite possibly the most realistic game out there while still being simple enough to pick up and play with a little practice. The reason this community is so strong is because we all love this game for the same reason: realism and fun combined perfectly. So with that in mind it is safe to say that relaxed realism is still going to be ten times more unforgiving than normal mode in COD. TWI would never alienate their concrete fanbase, because every good gaming company knows that in order to have a longstanding multiplayer game, you have to have a strong community back it.98% HOS will have arcade elements. The only way to keep interested softcore and hardcore fans,which is used by all companies nowadays is to implement two server setting types - normal and hardcore
From what I understand within 7 months the easiest mode will have 90% of all the players and the 'harder' mode will be deserted and empty.They've already stated they would have different levels of realism. Do people not understand this concept?
Real life is easy, I don't have to push a hundred buttons in real life to do what I want, I just do it naturally. So if the game is realistic but hard to use, then its already unrealistic.
RO:HoS will have a lot of things that RO1 doesn't (or any other FPS) and the Devs aim for a natural feel of it, of course the game is not ready so we don't know how it'll turn out to be in the end, but the videos look very promising
once you get over the learning curve, a combination of 4 or 5 buttons is like second nature. of course, one has to have the patience to get over the hurdle first.
They make you go through all those "realistic" animations in the name of "realism", but all they do is taking the control away from you, which is a complete immersion breaker. In RL you are supposed to control your body, not the opposite.
Partly because controlling your own body regarding your movements such as snapping fingers, bending your leg 50 degrees up in their, low crawling at your own pace, doing ballet or so your own cognition makes it easy to do.
For PC, its cognition (in very loosely-applied way) is dependant on keyboard and the code of the product in the first place. Even with the perfect code you still would run to the problem of keyboard limitation of functions in comparasion for human brain performance.
They've already stated they would have different levels of realism. Do people not understand this concept? Or do they not believe it?
Thing is, last I heard, the radar (or whatever they want to call it) will be in the realism mode.
Maybe they've changed this, but it won't matter much anyways when you'll be stuck with only 1-2 servers playing realism mode 1 year after the game is released.
simulation vs. gameplayWill be the RO HOS gameplay like RO1? Will be a simulator a realism game again?
Thing is, last I heard, the radar (or whatever they want to call it) will be in the realism mode.
Maybe they've changed this, but it won't matter much anyways when you'll be stuck with only 1-2 servers playing realism mode 1 year after the game is released.
windzor!3 Kills: Radar
5 Kills: V2 Strike
7 Kills: Bear Cavalry!
If anyone asks, this is totally official.
Also, there have been rumors of a 20 kill reward: Pink Squirrel Swarm: Unleashes 300 rabid pink squirrels wielding MG42s that fire heat seeking bullets and never miss, you know, like those choppers from COD4 because that's like totally realistic because obviously everything made by COD4 is realistic and if you are a person on the internet that has played COD4, you are instantly a qualified firearms expert.