I ask the exact same question. The drops are random ,but if that what the guy said is true then yeah why aren't the item drops tied to leveling a perk up?
Oh yeah I know why...because this is another one of those MT's complainers that came from KF2 steam discussion board here in order to complain.
Please....
stay in the KF2 steam discussion board. That's where people like that guy belong
That isn't his point actually. It was more along the lines of using a bad system to entice the use of another for profits in a conspiracy type of manner.
Also:
With the first 4 perks the, "rate" at which one gets their perk to 25 could've been measured already. The multiple recent additions to the perk roster also allow for more measurements to be more accurate and allow refinements to be done to future builds.Problem with this idea is also testing leveling. Part of the beta state of the game is getting the leveling speed right and if you can just go "well, ima 1 click it to 25" then your just skipping what ends up being a major part of the game and miss that feedback.
You know, the whole point of the OP is, "is leveling even necessary?". It doesn't have to be that way if the leveling is reduced or done away with completely. I know it serves the purpose of teaching players how to play the perks and even the game as a whole, but back then and even now it does a horrendous job of it.Yeah, the play testers can test level 25 perks but they also don't understand the struggle of getting their, it could very much be the case that a perk is very playable at 25 but useless before a certain point (Demo for example which stats out very crappy but gets somewhat better later on) so people who would need to play that legit would need to struggle though it or just end up dropping the perk.
I'm all but certain this is basically the state that the game is mostly in for most people who play/own the game.The other thing is people don't want to spend all their time grinding in a game like killing floor, people want to actually use the perks to their fullest potential instead of having to spend a bunch of time leveling. Really when you look at it getting to 25 with 10 perks at the current speed (especially with some perks getting nothing for bonus xp) mean a lot of people will just pick 1 or 2 they like and stick to them. Even worse people might actually get a perk to 25, realize it's not for them and just not bother playing anymore.
Even if it isn't removed completely, it would be less of a chore to play the game if there was less grind for sure.
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