The question as ever is, how far should RO go towards a tank simulator? After all, tank warefare is only one aspect of the game. Though there are are a lot of us that love the tanks, and probably know more about WW2 armour than is really healthy, the majority of players are here for the infantry combat. As K Rohm said things have been simplified for the sake of gameplay and accessibility for the average player. Thats probably a good thing if you actually want to have any other tanks around to shoot at.
For me the game could go a little farther before it gets to the point where the novice can't jump in any tank and do a reasonable job. Seperate turret and crew hit boxes are a definate, as are doing somthing about position and exiting teleporting, and those damn satchel charges. But a choice of half a dozen round types would confuse the hell out of the average player.
I must admit there are times when I whish I had a silver bullet for those monsters out there, but for the most part HE and AP are sufficient.
For me the game could go a little farther before it gets to the point where the novice can't jump in any tank and do a reasonable job. Seperate turret and crew hit boxes are a definate, as are doing somthing about position and exiting teleporting, and those damn satchel charges. But a choice of half a dozen round types would confuse the hell out of the average player.
I must admit there are times when I whish I had a silver bullet for those monsters out there, but for the most part HE and AP are sufficient.
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