White listing is already out right? first few months of KF were **** with garbage maps because of "map packs" and then perk grinders.
Well maps were garbage because the games engine was real low. I seen some 06-09 maps and they were all simplistic. KF2 is more advance so i cant imagine someone making a map that looks like its from 2006. WL has to be in, no questions asked.
There's gonna be always a way to grind. If they make it harder, they won't achieve much. Every player can play 1st wave of hoe match and just clear it out and restart map and repeat. That's grinding too.White listing is already out right? first few months of KF were **** with garbage maps because of "map packs" and then perk grinders.
I don't think he meant garbage by the visual quality, I think he meant the maps with exploits & (not reachable for zeds) spots
Whitelisting prevented **** maps from being rotated which i loved.
I love that idea in theory, but like I said above in practice it's difficult to maintain and tell people "basically your map is not good enough for X reason to be whitelisted." I'm more inclined to put the responsibility of filtering maps into server operators, and actually players' hands.
If a **** map comes around, don't put it on your server. If you're playing and a **** map starts, leave the server. I would hope eventually the bad maps will naturally go in the trashcan this way.
That being said, it was pretty annoying for a while when Doom2MAP01 was whitelisted and literaly every server I ever joined voted for it for weeks on end, while gorgeous maps in terms of visual/aural design AND layout/pathing were mostly ignored.
I started a similar thread, but I gotta say I was swayed by the people against whitelist.
It creates a load of work for TWI and limits the amount of custom maps out there. As has been mentioned, people are going to find a way to grind no matter what. Ultimately it doesn't really matter.
I started a similar thread, but I gotta say I was swayed by the people against whitelist.
It creates a load of work for TWI and limits the amount of custom maps out there. As has been mentioned, people are going to find a way to grind no matter what. Ultimately it doesn't really matter.
Doom2 map was a huge mistake to be white listed but it was too popular not to be. It was the best map IMO in 2009 though. although this is no excuse for whitelisting it was understandable, whitelisting also ruined some maps though - if you want an example of this go play biotics ugliest ****ing vent i seen in my ****ing life.
But this has got me thinking about some organization to the whitelisting, and how TW is going to do it again.
KF2 is probably going to have a huge surge in comparison to KF1 because of the media ****. So I have no idea how they're going to handle this now that i think about it.
Not like anyone needs to make a grinding map with how much faster it is to level in KF2
"Grinders will grind, but who cares?"
Robbers will rob. Is this an excuse for not closing your house before leaving?
KF1 map whitelisting was pathetic because it was unorganized. Level designers didn't knew what kind of maps are acceptable, neither did whitelisting team. So it usually ended up with matter of personal preference.
Tripwire should make detailed requirement set for KF2 map to be whitelisted. For example:
Having such requirement list makes whitelisting process much easier.
- Map should have at least 3 traders.
- Minimal distance between traders: 50m.
- Players must be able to get from spawn to any trader on the map in 40 seconds max.
- All rooms and areas must have at least 2 entrances.
- There shouldn't be any place on the map, where distance to appearing zeds exceeds 25m in all directions.
- There shouldn't be any place on the map, which is reachable by players and unreachable by zeds.
Besides, whitelist should be stored in some kind of Steam database instead of being hardcoded into the game. It will make maintaining much easier.