Actually, the goal with ROHOS is to expand the accessibility of the game to a much larger demographic, without alienating most of the fans of the original RO. And whether you agree with our decisions or not, every thing we've added to ROHOS has gone through countless hours of internal discussions, heated arguments, debates, prototyping, and gameplay testing before you even hear about it. We don't take these decisions lightly, so if we've added something to the game (and bear in mind, we've actually PLAYED it
) we think it either really adds to the realism of the game, or really adds to the fun or accessibility without going so far that it is too "gamey" and will alienate all the RO players.
All I have to say is this - no crosshairs. Just that feature alone will likely cut out a large portion of the people that might buy or play ROHOS. Some people will just say "WTH, no crosshairs, screw this game". If we were REALLY selling out, that would be the first thing we added.