Anyone else has a headache after reading this thread??
I've just read the whole thread. The whole 20 pages, starting with page 2 (as I'd read the first one previously). Do I get to get an achievement?
Boy, what a ride, what a ride... I'm getting the full-length emotional roller-coaster from release time again, it seems.
A few things that caught my attention and I'd like to mention, before my sanity is shattered beyond hope of recovery:
*
Sojuz brought up an excellent point. There should be no IS zoom, and there should be separate zoom that starts off unzoomed and zooms in over time. This would emulate the lining up of IS, which is a thing quite a few people also commented about.
This solution, however, seems to have no prevailing support.
In connection with this point, someone mentioned how the removal of the extra zoom will bring us back to pixel hunting. Now, while (it is a feeling I got) many long-time RO players want that back (or rather: do not want such extreme zoom, recognizing that artificially gimped sighting capabilities will yield a more realistic, protracted firefight), someone else also indicated how the pixel-hunting approach will, I don't want to say "not work" (as I haven't tested it), be dramatically more difficult than in RO1 for a very simple reason: player models do not stand in such stark contrast to the rest of the environment any more. Now, there's a difference between hunting for a pixel that stands out and one that blends in. And I'm not really that big on having my eyes scorched out by screen glare. I'd leave the sighting capabilities largely as they are — a zoom which would be superior to the current IS zoom (even if only slightly), a zoom which would represent focusing on an area is something I'd, nomen omen, like to still see. I'd rather have my chances to hit be affected by sway and stance alone, than by a combination of those with a sight limitation.
* I'm not so sure about SL's SMG getting the axe. Simply lock out superfluous SL slots and successively open up them as new players join (and lock them out again as they leave)
* I'll be sad to see lockdown go. It felt so fair to reward good defence. But the players have spoken (was it really such an overwhelmingly undivided opinion? I was more under the impression that it was rather split — also in the long-time players department, asking for tweaking, not simple removal), so I guess it's time to conform or sod off. A point duly noted.
* Sad to see the variety of arsenal go. What I'd like to see is not an unlocking system, but the options to chose from. Like a sniper on a smaller map could opt for a smaller magnification scope and on a bigger one — a better one. Or an MG intending to go closely with the assault would go for the drum, and a support MG would opt for a belt (for Germans). Same for the rifles with and without the bayonet — take the bayo, but experience more sway; skip it and hit that Fritz in the iris (network latency and leading skills permitting
). PPSH opting for the drum, or the sickle mag (although I recognise this would require modelling a "fourth" model — i.e. one with fire selector
and the sickle mag). Options, choices, things like that (and, hopefully, in the future — the MN carbine :IS2
.
* Sad to see the bleeding system go, instead of being reworked. On the point, will the speed penalty after a leg wound (although, somewhat alarmingly, the announcement specifically mentions "being shot in the
feet") remain, or will the effect be a temporary one, like in RO1?
* Not too over-joyed about SL spawn removal, but I can live with that much easier than without the zoom.
* Disappointed that the peripheral indicators are not being reworked (although I suspect this may be due to limited resources and TWI wanting to get on with "that damned Classic RO" mode as quickly as possible). Since you've copied ARMA's mechanic, why not go the full monty and have them react to friendlies (and — ideally — any movement, like the flying pieces of paper) and not react through smoke and foliage. Well, maybe further down the road, to borrow a phrase.
Cheers, looking forward to the changes, all in all.