I'm pretty sure that people were asking for a new map from TW before the Mamayev Kurgan was released. And It was the action game mode that was developed in there spare time, classic game mode was developed and released because of the community ''cries'' that Realism game mode isn't so hardcore or realistic as Ro:OS
Actually most who wanted elements from RO1 weren't wanting another game mode. There were things they liked about Realism and just wanted a few tweaks here and there, but instead a new game mode was introduced that missed the mark for most and isn't really being played as much as was expected & further divided the community.
Regardless, yes people were wanting new maps for a while. People were wanting a lot of things for a while, like new weapons, vehicles, etc.
There were whispers of weapons in the works, half tracks, two light tanks... All sorts of stuff, yet in the end only two maps came about.
This is a company that's been around for a few years now with more than one game under their belt (ROCA, RO1, KF, RO2, Dwarfs, Break Blocks, Ball)
Now look at Torn Banner Studios who came from a similar background of modding who only have their original mod and Chivalry under their belt.... Their game isn't even a year old yet they were able to put out a huge update with tons of fixes, new game modes, new maps for those game modes and for existing ones..... And more content such as weapons and new additional features such as environmental hazzards.
During this whole time they were open with the community as to what was going to happen, what exactly was going on, stats, numbers, screenshots, etc. etc.
Both Chivalry and RO2 are UE3 games.... they both offer gaming experiences other developers have either ignored or did wrong. Chivalry has a higher minimum system requirement than RO2 does, yet runs flawlessly on my system with everything maxed out.
RO2?
Like I said, it's now completely unplayable for me because it locks up my entire system to the point of having to power it down at the button, even at the same settings I used to use for my GF 210.... So explain that to me?
What am I supposed to do?
Take my brand new $300+ video card out and put my old hunk of crap back in just so I can play RO2 at 21 fps like before while not being able to play anything else?
Fk that..... I expected a hell of a lot more from Tripwire than this BS and after defending them and holding out on blind faith for so long with little gain, I feel like I and everybody else just had a freshly boiled sausage rammed up our a*ses.
Bouncing back to Torn Banner and Chivalry.... For all their efforts with their game and keeping their community in the loop, not to mention actually listening to their community and doing what they have been asking for.... what has it got them?
A popular game played on average by 7-8 thousand players on an average day, competing with such games as Far Cry 3 and Call of Duty, etc. And a community as devoted, as picky, as protective, as dedicated and as addicted to their favourite game as the RO community used to be.
Now look around here and see the "shell of a former self" this place ended up as.
What's the excuse for those devs who are new to the biz and just released their fist retail game.... And what's the excuse for Tripwire who've been at this a lot longer and should have more experience?
That the UE3 is a whole new beast and more complicated than the UE2? That it takes a lot longer to do things in the UE3?
Funny that Torn Banner's mod was on the Source Engine and this is their first game on the UE3..... Yet ended up with piles more stuff coming out for their game in one single patch in less than one year than what TW has put out there for RO2 in well over a year.
RO2 is more detailed and has more dynamic elements to deal with?
Graphics are about par in my books.... Chiv has locational damage and accurate limb damage effects beyond just bullet hole decals and the random limb severing from explosions, or the protected area cow carcass insta-swap.
Tank physics are complicated? Tank modeling of the interiors are complex and take time to do?
Then maybe they should have simplified things a bit better so they didn't end up biting off more than they could chew..... What's the point in all that modeled detail when it takes 2 years to do one tank??
It sure looks like 2 years by the rate things are going.
I honestly don't care what sort of parroted explanations can be brought up..... There simply is no excuse for how they have conducted themselves and RO2 anymore.