^Unreal3 supports destroiable envoirments right ?...awee i just pictrue it like a devastated street with building sides crumble..ect...
I dont think we'll get that level of destruction, tbh i'll be happy if we a full penetration modeling of bullets and some destruction of stuff like fences. If we do any better than that i'll be shocked.
Btw is the level of dynamic destruction blacklabel is talking about even possible in the a multiplayer game or any game for that matter on the scale of RO in UE3.
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