Hi,
here is a document about the KF weapons & specimens entierely based on the SDK.
There are a LOT of numbers/calculations and something can be wrong. All corrections and suggestions are welcome.
Current Version: 1.61 (KF v1043)
Table of contents:
p.2~3 Ranged Weapon Stats
p.4 Melee Weapon Stats, Damage Multipliers to Big Zeds
p.5 Penetration, Kickback, Spread Bonus, Patriarch Healing Mecanism
p.6 Burning Mecanism
p.7~10 Fire Damage-Over-Time Tables
p.11 Crossbow & M99AMR Headshot Mecanism
p.12 Player Healing Mecanism
p.13~14 Specimens Health
p.15 Specimens Attack & Damage
p.16 Specimens Movement Speed
p.17 Player Movement Speed
p.18 Specimens Bounty Reward, Money Infos
Version 1.61 (2012/11/09):
-Updated Buzzsaw Bow ammo cost.
-Updated Scythe damage and attack speed.
-Updated Claymore attack speed.
-Added a note about the Claymore/Scythe auto-attack.
-Clarified a note about the patriarch claw attack.
Version 1.60 (2012/10/30):
-Added complete dot tables for trenchgun, flaregun (=huskgun uncharged), huskgun (full charged) and flamenade. Suggested by Aze.
-Corrected all flamethrower dot tables, calculation for min tick 9 & 10 were incorrect.
-Renamed the flamethrower & mac10 dot page to fire damage-over-time tables.
-Fixed the number of heal/damage of the medic nade. Thanks to poosh.
-Fixed the Huskgun's base damage. Thanks to poosh.
-Added the exact Huskgun's base dot damage.
-Added/Modified several ranged weapon notes about all the new fire based weapons. Thanks to poosh.
-Added MAC10 notes in the same way.
-Added a note to clarify the MAC10's dot formula.
-Updated a note about the husk fire resistance flaw for the new fire weapons. Thanks to poosh
-Updated a note about the burning effect to gorefast and scrake. Thanks to poosh.
-Updated flamenade's blast radius. (I don't know when this has been changed, maybe long time ago)
-Updated spread bonus on single shot note for new automatic weapons.
-Fixed trenchgun note about his perk progression. Thanks to scray ghost.
-Fixed the scrake/fp resistance to buzzsaw & m99.
-Added the claymore/scythe's vertical aiming flaw in a note.
-Added the pipebomb's detection radius in a note.
Version History up to 1.50 on Pastebin.
Streaming and alternate download on Mediafire.
To Do:
-Armor Absorption Mecanism. (suggested by scary ghost)
-Random Free Items table for each difficulty.
here is a document about the KF weapons & specimens entierely based on the SDK.
There are a LOT of numbers/calculations and something can be wrong. All corrections and suggestions are welcome.
Current Version: 1.61 (KF v1043)
Table of contents:
p.2~3 Ranged Weapon Stats
p.4 Melee Weapon Stats, Damage Multipliers to Big Zeds
p.5 Penetration, Kickback, Spread Bonus, Patriarch Healing Mecanism
p.6 Burning Mecanism
p.7~10 Fire Damage-Over-Time Tables
p.11 Crossbow & M99AMR Headshot Mecanism
p.12 Player Healing Mecanism
p.13~14 Specimens Health
p.15 Specimens Attack & Damage
p.16 Specimens Movement Speed
p.17 Player Movement Speed
p.18 Specimens Bounty Reward, Money Infos
Version 1.61 (2012/11/09):
-Updated Buzzsaw Bow ammo cost.
-Updated Scythe damage and attack speed.
-Updated Claymore attack speed.
-Added a note about the Claymore/Scythe auto-attack.
-Clarified a note about the patriarch claw attack.
Version 1.60 (2012/10/30):
-Added complete dot tables for trenchgun, flaregun (=huskgun uncharged), huskgun (full charged) and flamenade. Suggested by Aze.
-Corrected all flamethrower dot tables, calculation for min tick 9 & 10 were incorrect.
-Renamed the flamethrower & mac10 dot page to fire damage-over-time tables.
-Fixed the number of heal/damage of the medic nade. Thanks to poosh.
-Fixed the Huskgun's base damage. Thanks to poosh.
-Added the exact Huskgun's base dot damage.
-Added/Modified several ranged weapon notes about all the new fire based weapons. Thanks to poosh.
-Added MAC10 notes in the same way.
-Added a note to clarify the MAC10's dot formula.
-Updated a note about the husk fire resistance flaw for the new fire weapons. Thanks to poosh
-Updated a note about the burning effect to gorefast and scrake. Thanks to poosh.
-Updated flamenade's blast radius. (I don't know when this has been changed, maybe long time ago)
-Updated spread bonus on single shot note for new automatic weapons.
-Fixed trenchgun note about his perk progression. Thanks to scray ghost.
-Fixed the scrake/fp resistance to buzzsaw & m99.
-Added the claymore/scythe's vertical aiming flaw in a note.
-Added the pipebomb's detection radius in a note.
Version History up to 1.50 on Pastebin.
Streaming and alternate download on Mediafire.
To Do:
-Armor Absorption Mecanism. (suggested by scary ghost)
-Random Free Items table for each difficulty.
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