Thanks for the maps everyone. We've identified a problem with texture mips and texture streaming. It appears this was a side effect of our SDK patch last week to compress maps and reduce filesize. Since filesize is also important we're still looking into a fix. It's unclear why compressed packages did not show these errors in the old file system.
uhh i feel, that my maps arent so small after fix, as they are now and i need still to work with 2 packages. ^^ however, keep up the work thanks for the bug fixing!
What about using one or more separate packages? I can remember that there were problems with custom packages (workshop redirection or something). Is that still the case?
So what im getting from this is i should wait untill this is fixed before recooking my map?
Yeah the compression is really nice
Hopefully we get a patch real soon! Custom maps will help keep all the new players around a bit longer.
My map size went from 200mb to 100mb, why would I use sarcasm? I hope it stays like this after the fix.
My map size went from 200mb to 100mb, why would I use sarcasm? I hope it stays like this after the fix.
As there ain't that many custom map servers out there and Server Admins have enough to deal with the added vehicles and Maggot Hill.
The new players have enough to enjoy. They only have some blurry textures and for the rest all is new so they wont cry "I want new maps" that soon.
Well, some of those "new players" are ppl that have been waiting for transports. Guess that means there needs to be some custom maps that use transports... therefore it doesn't matter anyways whether we get the SDK fixxored soon or not.