This is a completely revamped Supremacy Hue City, allowing both teams to push and pull through the entire map using the Territory layout of objectives, plus some new additions.
For balance reasons a new objective has been created on the U.S side of the map, giving each team 3 objectives within their own half, divided by a central objective (the Citadel wall). The Citadel wall has been modified, with more room on the northern approach to flank around it, hopefully this will alleviate some of the pressure for the U.S team normally associated with this bottleneck.
Objectives within a team's half of the map enable forward spawns upon capture, D also enables forward spawns for the team that captures that objective, giving them a boost for invading the other half of the map, this makes objective D a crucial point. These spawns also enable/disable based on enemy proximity, so there is no threat of spawn killing or red screen interference and gives attacking teams a chance to push the defenders back.
I've also done a little more optimization on the level, and slightly reduced the number of RPG/LMG/M79 roles to lessen the spam.
I'd like to thank ETucc and Bloodbath for hosting a Supremacy server and giving feedback, as well as bringing attention to SU Hue.
Workshop Link: https://steamcommunity.com/sharedfil...?id=1664499392
Direct Link: https://www.dropbox.com/s/1lni3xhjglurido/VNSU-HueCity_Redux_v3.rar?dl=0