The simple asnwer is no. We used the RO naming standard, so for say the Stug B, there are two texture files (German destroyed & normal), 1 meshes, 1 animation. It depends on the vehicle.
The last of the defect fixes for the Beta release will be fixed today. Then I'm freezing the vehicle package for Beta. After today, I'll be finishing the release documentation (known issues, etc) and implementation guide.
I'll try to put together a list of each vehicle and what files are needed for each if that is what you are asking?