Obviously not going to be implemented, just posting it for dicussion sake. And really sorry if there's already a topic x.x (which there probably is, but I'm going to use the "it's late at night" excuse for not looking)
So, the basic idea is that one (big) group of players played the zombies (or ZEDs, whatever I've only had this game for 3 days) and a much smaller group played the humans (like they do now). Obviously there would still need to be quite a few AI zombies, so even if there's only one guy on the zombies team it wouldn't change that much for the humans.
Player ZEDs would look exactly the same to humans. They can't tell who's a player and who's AI except for how they act and, if they get a chance to see it, any specials from perks.
It would kind of give it in if the player zombies could choose what they want to be, so their role will be picked automatically (I guess it should work like this: the game spawns ZEDS like normal, then picks the best ones for players, also taking into account their past roles, making sure no one always gets the good stuff while others always get crappy roles).
Perks would be either like the human ones, giving the players a few selections (obviously more fitting, as the ZEDs don't have guns and can't heal each other and all that), or something I find cooler, every type of ZED would be a perk, and the perk would be the current role, and earning a higher level would simply be accomplished by doing more damage with that role.
So, what do you think?
So, the basic idea is that one (big) group of players played the zombies (or ZEDs, whatever I've only had this game for 3 days) and a much smaller group played the humans (like they do now). Obviously there would still need to be quite a few AI zombies, so even if there's only one guy on the zombies team it wouldn't change that much for the humans.
Player ZEDs would look exactly the same to humans. They can't tell who's a player and who's AI except for how they act and, if they get a chance to see it, any specials from perks.
It would kind of give it in if the player zombies could choose what they want to be, so their role will be picked automatically (I guess it should work like this: the game spawns ZEDS like normal, then picks the best ones for players, also taking into account their past roles, making sure no one always gets the good stuff while others always get crappy roles).
Perks would be either like the human ones, giving the players a few selections (obviously more fitting, as the ZEDs don't have guns and can't heal each other and all that), or something I find cooler, every type of ZED would be a perk, and the perk would be the current role, and earning a higher level would simply be accomplished by doing more damage with that role.
So, what do you think?