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Update this month?

"Early access done right"

The fact that people can (and have) put hundreds of hours into Killing Floor 2 says we met our goal. We wanted to release into early access with a stable, full featured title where we can add new content and iterate on existing design.

We have met that goal. We will freely admit that we aren't producing updates as much as players would like. We would like to produce updates faster to meet those demands (trust us, we do).
 
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The fact that people can (and have) put hundreds of hours into Killing Floor 2 says we met our goal. We wanted to release into early access with a stable, full featured title where we can add new content and iterate on existing design.

We have met that goal. We will freely admit that we aren't producing updates as much as players would like. We would like to produce updates faster to meet those demands (trust us, we do).

You could release updates faster if you guys would focus on one perk, weapon, or map at a time instead of spreading yourselves thin working on a million things at once. Either way, and I know this won't speed you up, I'm pretty bored with the the barebones game you've released and haven't really updated in a meaningful way in two months.
 
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The fact that people can (and have) put hundreds of hours into Killing Floor 2 says we met our goal. We wanted to release into early access with a stable, full featured title where we can add new content and iterate on existing design.

We have met that goal. We will freely admit that we aren't producing updates as much as players would like. We would like to produce updates faster to meet those demands (trust us, we do).

So why are you still adding features and other things to the patch as per your previous post?

You say you want to get out content faster but there's nothing that supports that. Why not focus on releasing 1 perk? Why not 1 map? Why keep stacking more and more stuff into a really big patch when you apparently haven't even finalized the weapons etc.
 
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I'm not sure how development for games works, but I don't think it's as simple as just having all the guys work on one thing at a time guys. Otherwise why bother with titles like animator, game designer, programmer or artist.



Haha it isn't. That's one of the old old OOOOOOOOLD ways of looking at software development where people once assumed; more money + more manpower = better, faster releases. The simple truth is that if you have 50 developers and add 50 more, it isn't necessarily going to make you push the game out twice as fast. Hence the more modular team approach.


Would you rather have 50 people working on one or two things with a bunch of people standing around being largely useless, or would you rather have 50 monkey's doing something all day every day that they know through and through.
 
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So why are you still adding features and other things to the patch as per your previous post?

You say you want to get out content faster but there's nothing that supports that. Why not focus on releasing 1 perk? Why not 1 map? Why keep stacking more and more stuff into a really big patch when you apparently haven't even finalized the weapons etc.

You have no idea what you're talking about.
 
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