In KF the default settings in the ini for gore are as follows:
lowgore:false
gorelevel:2
Obviously when you set this to 0, you get the broken neck effect.
I tweaked around and typed in 100, but found that the max value for gorelevel is 10 in the in-game console preferences. In my INI it says 100, so i dunno if this is at 10 or 100.
So I recorded the results. What i found is a look for the gore that is what I think it should look like by default.
YouTube - KF Gore Level 10
The gibs fly farther and there are more of them; there still isn't a ridiculous amount of blood but it does fly farther. It makes blowing up specimens feel much more realistic and satisfying.
Can't we have this by default?
lowgore:false
gorelevel:2
Obviously when you set this to 0, you get the broken neck effect.
I tweaked around and typed in 100, but found that the max value for gorelevel is 10 in the in-game console preferences. In my INI it says 100, so i dunno if this is at 10 or 100.
So I recorded the results. What i found is a look for the gore that is what I think it should look like by default.
YouTube - KF Gore Level 10
The gibs fly farther and there are more of them; there still isn't a ridiculous amount of blood but it does fly farther. It makes blowing up specimens feel much more realistic and satisfying.
Can't we have this by default?
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