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Unlimited End-game bosses

Marco

Grizzled Veteran
May 23, 2009
644
230
Finland
My "first" KF2 mod I experimented with on KF2 early access beta.

Gives player unlimited cash and ammo, but after wave 1 you will be meeting Hans Volter, a lot of them.

Since it is impossible to survive even one wave with them, I could probably make it to some kind of competition mod where last player standing is the winner (whoever survives the longest).

I'll release a download link to this mod sometimes after KF2 has been released.

But meanwhile you can watch what's all about:
http://youtu.be/CYGrsw_Sk2w
 
ok, let's see if I got all of this correct.

Marco wants to mod KF2 like he did with KF1 : check
Marco is still as "crazy as a ****house rat" : check
Marco enjoys making insanely hard mods : check
Marco enjoys watching other players squirm : check
Marco is overzealous with the difficulty curve : check

Did I miss anything here bud? :D

In all seriousness though, making a competition setup would not be even across the board for all perks. Some would have a higher survivability ratio than others. If you could tone this down a bit, I'm all for testing it out.

My suggestion would be for the Hans Volter spawning to be wave # - 1 = number of Hans' to spawn on level. For example, Wave 2 has 1 Hans, Wave 3 has 2, Wave 4 has 3, etc.

On wave 7 with 6 Hans' running around should be more than enough to wipe the party with the addition of his normal zed spawning routine.
 
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