It's not that zeds should be easy. They just shouldn't cheat the law of physics, because it feels artificial, unfair and stupid. When I make a crazy maneuver to dodge incoming attack, FP or SC should just miss, not turn 270 degrees in mid-air and home on my *** like a nimble mosquito or hit me in a physically impossible way, like around the corner of a wall. It's not like that would solve my problems with the zed anyway, it's still raged and goes after me.
It currently looks like railgun will be new M99, given the power level of tier 2 crossbow, so SCs and FPs may become an endangered species, rarely even seen by other perks up close And that would render the whole discussion moot anyway.
in kf1 you could run away and weld a door behind you and if the fp attacked the door it would stop the rage. i want that mechanic back. it wont make a difference when you re camping with a team but if 4 or 5 ppl wipe you still have a chance because you can somewhat kite fps...
Really hate it when Fleshpounds or Crawlers just jump through the air and magically gravitate towards me. It's dumb as hell and makes no sense.
I'm not talking about taking them down. I'm talking about interrupting them while they're raged, which is far more interesting, difficult and team work intensive in KF2 than KF1. Of course KF1 fps and scrakes are easier to take down. They were cannon fodder with the propper perk and able to be killed instantly, but if raged, then someone is basically dead. It's the all or nothing design that I hated about KF1.From what I remember KF1 FPs were easier to take down because the demos weapons were OP or if you have a good sharpshooter (or 2). Heck even the zerk could 2 shot kill an FP with the buzzsaw!
And I always thought that both FPs & SCs had more predictable movement patterns.
Also the med didnt need the cheesy homing ability... it just tanked the FP while sat in a heal nade and everyone would unload their weapons!
You have your zerker hit them with their pulverizer or demo one of its weapons and then you unload. Gunslinger can even save himself by shooting it in the lega or head with the respective perk. KF1 had way less ways to stop a raged, zig zagging fp, also
KF1 fp and scrake had far, far, far, far less realistic and predictable movement patterns and inescapable without zerker or med cheesing homing ability than the KF2 ones.
yes sure there are ways of killing FPs living to tell the tale, but those are some boring tales. Oh yea I shot him 100 times, and then the other perks shot him another 100 times, half the team died in the process, but hey he went down right? It was sooooo much fuuuuuun.
.... but on a public server on a PUG it's not FUN killing Scrakes or FPs, it's just a chore, for the most part.
Flying Scrakes which turn in mid-air and home in on you is just plain dumb. FPs you can't escape from and you just have to sit there and soak up damage until one of you dies is frustrating and boring. There is no sense of accomplishment when it dies, it's just a gimmicky and sloppy way to try and inject some apprehension into the game.
I'm sure teams made up of Clan members all on VoIP have group tactics that make it simple to take out these zeds.
Guys... its do-able. Have you even checked any guides (video or otherwise) that show you how to decimate FPs/scrakes?
Alot of the time you should be able to just tell from the make-up of the team if biggie-felling is going to be a synch or not. Maybe join one of my games and ill show you how "easy" it can be whether you kite or camp!?!
Guys... its do-able. Have you even checked any guides (video or otherwise) that show you how to decimate FPs/scrakes?
Alot of the time you should be able to just tell from the make-up of the team if biggie-felling is going to be a synch or not. Maybe join one of my games and ill show you how "easy" it can be whether you kite or camp!?! All that does is helps. You still need to know what to do and your role in it.
that's cool and thanks for the offer, but I think you may be missing the point of the discussion. Some people are not worried about the difficulty of taking out Scrakes or FPs, it's not that difficult with pretty much any team regardless of Perks used, if you kite it or face-tank it and burn it down...
.. it's just not fun. Or challenging. You don't get that feeling of "YEAH!" when your team takes one out. Hell, even Patriarch or Hans fights follow the same formula of blast-blast-blast-heal for the most part.
The mechanics used by Tripwire to artificially boost the difficulty (IE: Flying zeds, insta-turns, undodgeable hits, etc) make these fights a boring chore to some people. I'm sure that there are others who think everything is fine and no changes are needed, and that's cool, everyone has their own opinion.
We are talking about the way TWI implemented a set of mechanics that seem kind of ... well, not very well thought out and it detracts a bit from the enjoyment of the game (in our opinion). Trust me, I can sit and burn down a FP with a Flamethrower or MWG all day every day while eating a snack and checking my email, no problem... or run around the map and set it on fire over and over with a Caulk / Flamer and Molotovs until it dies and the cows come home.
But it's not very fun, and there are little to no strategy or tactics involved.
the whole point of the FPs... theyre supposed to be a challenge
Let me give you a practical example. Taking down fleshpounds with the gunslinger used to be a thrilling challenge. You fired one set of dualies to rage him and when he got at you, you bashed, what when correctly timed unraged him and you could finish him off with the second set of dualies. Verry little room for errors. This was a high risk = high reward combo. This was what brought my hope up that TWI is turning KF2 not totally into a casual spam fest in the end. Now with the recent update that bash unrage is practically disabled. What we got instead is the xbow that makes it ridiculously easy to take out not just scrakes but also fleshpounds.I don't see the problem.
I'm sorry, but each one of your posts seem to be variations of thisEverything is fine!
Stop giving critique!
You're just bad!
You want to kill FPs in 2 shots!