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TWI's SWAT Live Stream: SUMMARY

marviraptor

Grizzled Veteran
Apr 16, 2015
66
6
- Beta Opt-In Update out 8/11/2016 (if there's no problem).
- Elite Horzine Security (Agent Wilkes) costume showcased on Scully, available to all EA players.
- Updated UI, Trader, and Weapon Sounds.
- New Fleshpound and Bloat voice works.
- No plan whatsoever regarding LMGs.
- New Lobby countdown sound
- Randomized Player spawn points on every map.
- New player Sprint animation.
- Infernal Realm map added,
- Prestige being considered.
- Zed blocking and evasive manuevers in action.
- Shield planned, but not until post-release.
- Randomized special squads (i.e. Scrake has small chance to spawn on wave 2)
- Special zed spawn rate increase with Difficulty.
- Special Clot enrages and increases nearby ally damage.
- Special Crawler explodes into toxic cloud.
- Special Bloat spawns mines on death.
- Auto-Upgrade Trader Button: automatically sell a weapon, buy the next tier, and stock up on as much ammo as possible for that weapon.
- Linux still planned, no announcement yet.
- Support door repair in action.
- Server Takeover not ready yet.
- Opt-in beta progress will carries over.
- Katana is now a Berserker weapon.
- Interested in weapon attachment, but not likely.
- TWI will be at Gamescom.
- Flashbang stuns.
- New Demo weapon M4-M203 coming with the opt-in beta (12 nades capacity).
- Boss Health Bar and Clot Grab and Welder toggles now in game menu.
- Albino Crawler's Toxic Cloud will damage ally ZEDs.
- Crawler Wall-Walking dropped, might revisit in the far future.
- TWI will add new voicelines from existing voicelines.
- TWI still thinks community is not interested in Cross-Over.
- Number of Scrake and Fleshpound increased in higher Difficulties.
- Hans updated, blocks and evades.
- Support gives Armour (might had misheard, can someone confirm)
 
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marviraptor;n2266081 said:
- Support gives Armour (might had misheard, can someone confirm)

Yes that's what he said. It's in the perk rework preview:
Yoshiro;n2264814 said:
LvL 20 Resupply Pack
  • Your teammates can get 30% of their ammo and 20% of their armor restored by interacting with you once per wave. You also can carry 20% more ammo for yourself


Thanks for making the list! Much appreciated.
 
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Nobody died at wave 1-5, and only 1 died at wave 6, on suicidal difficulty. Zeds need to deal higher damage. Its already difficult for zeds to reach you, due to stumbles and stuns, so they should at least do more damage.
And good job on toxic crawlers, they dont block your vision, but do very low damage tho.
 
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NeRealais;n2266082 said:
8th november? They said soon... :(

As for support giving armor - lvl 20 skill gives 20%.
While I wasn't there for the livestream (was too busy playing the game myself, personally), from the sound of it, plus the fact that they actually bothered to do a livestream for it, everything about the update is finished. Combine that with the fact that it will be Thursday tomorrow (and not Friday, where they don't like to release updates) and it seems perfectly reasonable for them to release the opt-in beta tomorrow rather than in three months.

Edit: Although, be warned: If something does cause delay the release will likely get delayed until Monday next week, because they don't like to release updates on Friday and they don't release updates on the weekend.
 
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Will add some:
- Prestige system (for leveling after level 25 or something like that) is being planned. No current vision of what it is or how it would work. Wont be released before game release.
- Rework of all commando weapon sounds (except for AK) - i am not sure this will be part of this opt in beta, but propably yes (totally forgot it so no guarantee)
- Weapons (not 100% sure here about weight/mag cap) :
T1 weapon - UMP 45 - 40 rounds (default, up to 100% bonus with passive) / 4 weight (saw one on floor - can be found as other T1 weapons)
T2 weapon - mp5 - 30 rnds / 5 wght
T3 weapon - p90 - 50 rnds / 5 wght
T4 weapon - Kriss SMG - 32 rounds/ 6 wght
Most weapons had they ammo capacity over 300 or even 400.
Flashbang grenade is great for stunning zeds, i am not sure whether it deals some damage.

- Damage passive formula is 5% + 1% per level (cap is 30%, not 25% as usual)
- Shown bullet resistance passive was 5% per level (or something like that) so 100% resist is a cap - weird, i bet this will be changed.
- Nothing about revamping drops (previous stream mentioned some ballance so players wont get bandanas 90% of time)
 
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FoolishNinja;n2266090 said:
Nobody died at wave 1-5, and only 1 died at wave 6, on suicidal difficulty. Zeds need to deal higher damage. Its already difficult for zeds to reach you, due to stumbles and stuns, so they should at least do more damage.
And good job on toxic crawlers, they dont block your vision, but do very low damage tho.

They were also working together pretty well, and they made the game so they know how to play it. I'm not saying you're wrong, but the twi staff is not the best example of this game's difficulty.
 
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Veny;n2266099 said:
Will add some:
- Weapons (not 100% sure here about weight/mag cap) :
T1 weapon - UMP 45 - 40 rounds (default, up to 100% bonus with passive) / 4 weight (saw one on floor - can be found as other T1 weapons)
T2 weapon - mp5 - 30 rnds / 5 wght
T3 weapon - p90 - 50 rnds / 5 wght
T4 weapon - Kriss SMG - 32 rounds/ 6 wght
T1 - MP7 4kg
T2 - MP5 4kg
http://i.imgur.com/67dpZvA.png
 
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I won't lie,for once I didn't think it would release so...early!

Too bad we won't get Agent Wilkes... I don't even have Scully :c

"Randomized special squad" ... wait what? Like... in every game mode!? However,the idea of "champion zed" is truly welcomed,even more so considering the various perk buffs!

"Katana is now a berzerker weapon" , until MA release or like...forever?

Darn...Too bad for the wall-walking then :/

All in all, I think I might inject a good 10-20 hours back into the game!
 
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marviraptor;n2266081 said:
Spoiler!

Marv, you're a cool cat. :cool: Thanks for the minute details.
 
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imnrk;n2266114 said:
They were also working together pretty well, and they made the game so they know how to play it. I'm not saying you're wrong, but the twi staff is not the best example of this game's difficulty.

I noticed that! Their use of multiple camp spots for instance shows just how they perceive the game should be played or rather how players should reposition themselves around the map and that at various waves you should be able to hold out at most locations. Something that is starkly very unfamiliar in pub games! :D

Aleflippy;n2266147 said:
"Katana is now a berzerker weapon" , until MA release or like...forever?
Aye... My guess is that they probably didnt like the way Martial Artist looked at the prototyping phase of development for the perk and decided against it! I had a suspicion that it would be the likely outcome. There are very few FPS type games that even attempt a character using hth combat. Probably alot to do with replicating the realworld aspects in a programming model.

Lets just hope they make the final perk something exciting. Id hate to see it just be a Heavygunner or a super-version of an existing perk.

Maybe have a tech. specialist with gadgets and super-secret Horzine projects or stuff stolen from Hans/Kevins lab!?!
 
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imnrk;n2266114 said:
They were also working together pretty well, and they made the game so they know how to play it. I'm not saying you're wrong, but the twi staff is not the best example of this game's difficulty.

keep in mind, they were camping inside for the most part and had no problems. Now imagine them camping outside, where most people camp in paris, they would mow everything down. FPs and Scrakes couldnt even reach them in a small area...
 
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  • SWAT magazine size passive says 1%/level in the UI, but looks like 4%/level in-game. Totally unplayable! ;)
  • You can carry MP5/P90/Vector together.
  • Dangit Yoshiro, they're not "assault weapons", they're "assault rifles" (except for the AR-15, which I think is a carbine). (No, I'm not nitpicky, why do you ask?) ;)
  • :eek: That Zed Time P90 reload (~17:28 in the stream).
  • The M16/M203 is only 6 weight, so you can carry it with the RPG. It only has 12 grenades, but Demo passives + Extra Rounds skill would make it 22. Pretty good.
  • You can interrupt the M203 reload to fire the M16. It does look quite jerky though. I still think that it shouldn't auto-reload and that alt-fire should reload the M203 if needed (or maybe that can be an option).
 
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