...but at least here it doesn't seem to work. It always results in a editor crash.
I've built a building with approx 2.000 mesh trigons, imported it as a ase static mesh into the editor. Now I want to convert it to an additive BSP geometry - but unfortunately I always run into a crash. Is there anything important to think about when trying to convert?
edit: the message is:
General protection fault!
History: CreateModelFromStaticMesh <- UEditorEngine::Exec_StaticMesh <- UEditorEngine::Exec <- (STATICMESH TO BRUSH) <- UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Do I have an error in my max model perhaps?
I've built a building with approx 2.000 mesh trigons, imported it as a ase static mesh into the editor. Now I want to convert it to an additive BSP geometry - but unfortunately I always run into a crash. Is there anything important to think about when trying to convert?
edit: the message is:
General protection fault!
History: CreateModelFromStaticMesh <- UEditorEngine::Exec_StaticMesh <- UEditorEngine::Exec <- (STATICMESH TO BRUSH) <- UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Do I have an error in my max model perhaps?
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