The balance is fine to me.... riflemen always had a disadvantage in close quarters combat maps, such as Barracks & Apartments, that's why those maps have more SMG's, MG's and Semi-Auto's.......
But then if you throw those classes on a larger map similar to RO1's Arad, Kaukasus or Konigsplatz, where there's a lot of open area, the riflemen begin to dominate..... that's how they work.
Battles that happen inside tight areas like buildings are geared for SMG's and Machine Guns..... open areas like fields are geared for riflemen and marksmen.
When in an open area, SMG classes usually need to rely on riflemen to take out targets they can't accurately hit from a distance and keep them covered from anybody coming up too close, then move up..... inside buildings, riflemen rely on SMG classes to take the lead while they support..... or the riflemen stay back from a distance and take out enemies for the assault classes.
Either that or riflemen can go on offense, but you need several riflemen to support one another as you can't expect a single rifleman to cap an objective and hold back several enemies at once.... at least not often and not for very long.
As others have said, there will be more maps that are designed to be larger and compliment riflemen's capabilities, that also expose the disadvantages assault/SMG classes have.
As it currently stands, the maps provided thus far in the beta have been geared towards faster paced combat which is suited more for assaulting/SMG
It's not an issue unless you are bad and cannot play with bolt action rifles. I am starting to like bolt action a lot more than SMG or Semi-autos.
Agreed.... back in RO1 I kind of dispised having to be stuck as a rifleman, where if there was any other class avaiable, I'd take it in a heartbeat.... now in RO2, I'm selecting the rifleman often, even when other classes are available.