jeffduquette said:It is also very easy to limit respawn numbers for vehicle types. Why this is rarely employed by map makers is beyond me. It is a very easy way to add flavor to a map or balance a scenario by limiting uber tanks.
Yeah, it makes them more important as well you can not waste them because of this limited nature you could actually make the peticular tank as mean (realistic) as it is balanced by its limited nature in the map not via code which is a good thing, I voiced this opinion over on DH.
jeffduquette said:....is also very easy to limit respawn numbers for vehicle types. Why this is rarely employed by map makers is beyond me. It is a very easy way to add flavor to a map or balance a scenario by limiting uber tanks
It should be limited as well as long re-spawning to mimic "the tank being brought up from elsewhere".Both fetures are not used as much as they should be.
Yeah I know what you mean I loved RO-Orel and RO-Debrecen however the rip-off verisons make me want to vomit. The worst part other than the poor loadouts is the fact that they are incredibly ugly, buggy, provide no fixes for any of the exploits/errors from the orginal infact they add more (Debrecen arcada). On RO-Orel noone bothered to actually fix the river so that tanks could not go underwater any more just more mindless tanks that were never issued in the Kursk-Orel sector.jeffduquette said:to play poorly thought-out rehashes of Debrecen and Orel. Both were brilliant maps in their original form -- but they have become so bunged-up during countless 30-minute drive-by hack and slash editing sessions. There ought to be a law…
jeffduquette said:F-it -- I'm gonna go play Alte Ziegelei...fortunately no one has monkeyed with it -- yet...
Would be the best tank map however the clown car, Soviet fausts ( I swear they use it more than the Germans) and satchels ruin it for me.
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