Nee nawww neee naw. Police are coming to take you to exagguration-traz.
Out of 10 tanks 8 are IS2? Don't be silly. Out of 10 tanks 2 are IS-2.
The Tiger I's strengths are not driving it towards the enemy like an invicible steel box of awesome. If you're playing on BlackDayJuly and the Axis team use the Tiger like it should be used it is unstoppable.
Its strengths were never close range combat with masses of T-34/85's. The 85mm cannon on them is more than enough for good penetration at the majority of the engagement ranges in RO.
If you drive around in it like it's a T-34 or a PzIV you will die like you're in one. And yes, the turrent really did rotate that slowly (although there used to be a thread about it, apparently the hydraulics could be assisted by the main engine or something).
I'm not talking about standard RO maps,I'm talking about custom maps,people here does not know what balance means.
Back in the days where I was spending my time playing OFP some maps had time balance between spawns of a certain type of vehicle.Abrams and T-80 would spawn after 5 minutes to avoid heavy flood and ease the life of people using IFV or AT weapons,light tanks and IFV would spawn after 3 minutes and the evil choppers after 9 or 10 minutes.
Back to RO take a look to some maps like:
Panzershlacht Von Gary was balanced in some versions but now is quite hard to tick objects.20vs20,14 tanks out 20 where/are IS2 6 are T34/85 camping somewhere around your spawn leaving area just to make sure that you will not come in big numbers around their towns.Now angle 14 IS2 inside a town and do some maths
Blackday December in a version I have counted about 10 IS2 and germans as usual are out of Stugs to keep them busy/quite
Some versions of Debrecen,in some versions when and as usual commies will get the forward spawn you will have to fight against 6 of them meanwhile the speedy T34s will tick the last 2 objects or make a stalemate situation for scoreworing purposes
Some versions of Orel,take the CC toss arty on german's bridges,put a couple of IS2 to guard their only undestroyable bridge and leave the rest of them 4 or more to camp around ruins or somewhere else to kill whatever tries to escape.Not to mention the classic player that will just sit 400 meters away of your spawn zone that pinpoints you when you try to leave or do something useful
AZ is safe since is CC's holy-ground and ivan don't need big numbers of IS2 to win since they have all the advantages,fast tanks,forward spawn,unlimited resource of panzerfaust's,the tank buster car...
In the end they all have an huge amount of IS2 that will spawn in no time,well sometimes they will respawn after a couple of minutes maybe less,but in most of them you don't have the time to kill one of them that another one will pop out from nowhere and one shot you.
And commies sometimes complain about that we have the Tiger but when I'm out with a T34/76 my bigger problem is not the Tiger is the Panther.I'm not afraid about Tiger since is a rare thing to sight and you will spot one you will have all the time to outflank it,set an ambush or just ignore it