I honestly find no flaws with the way it was presented.
Hip and IS, then hold your breath for better shots in zoomed IS.
There's significant differences between each "mode" to account for them being included.
1) Hip firing - You have the advantage of throwing lead in a general area in the shortest amount of time. It is usually the least accurate but the most effective when used right.
2) Regular IS - For when you need accuracy but you don't necessarily have the time to control your breathing and fire with precision. Best for a majority of encounters, this allows a balance between the extremes.
3) Zoomed IS - For when accuracy is paramount and reasonable to achieve. I can see this being used mostly with the bolt rifles and for snipers. It also makes up for the way objects are represented on screen vs. the way the would appear in reality, as some have said.
The biggest factor in separating these is what was said in the preview videos. It gives the player functionality, or options. With more options the player can decide what is appropriate for his situation, and will be more comfortable because his choices aren't limited.
Hip and IS, then hold your breath for better shots in zoomed IS.
There's significant differences between each "mode" to account for them being included.
1) Hip firing - You have the advantage of throwing lead in a general area in the shortest amount of time. It is usually the least accurate but the most effective when used right.
2) Regular IS - For when you need accuracy but you don't necessarily have the time to control your breathing and fire with precision. Best for a majority of encounters, this allows a balance between the extremes.
3) Zoomed IS - For when accuracy is paramount and reasonable to achieve. I can see this being used mostly with the bolt rifles and for snipers. It also makes up for the way objects are represented on screen vs. the way the would appear in reality, as some have said.
The biggest factor in separating these is what was said in the preview videos. It gives the player functionality, or options. With more options the player can decide what is appropriate for his situation, and will be more comfortable because his choices aren't limited.
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